The ability to skip the Baby Metroid health drain. The Baby Metroid skip has three parts: The first jump, repeated jumps over the baby while clearing the vines, and the final jump into the transition. The classic skip, with this tech, assumes HiJump, Wave Beam, and Morph Ball. Speed Booster can help, but only changes the first jump.
Dependencies: canDodgeWhileShooting, canCarefulJump, canTrickyJump
Avoid the Baby Metroid with no items at all. Jump over it many times in order to clear a path through the seaweed. With a counter clockwise setup, stand as close to the transition as possible while allowing the Baby to circle Samus. Then jump towards the transition and touch it with a walljump check. A clockwise setup is more difficult to clear the seaweed, but can jump directly into the transition. Requires: { "notable": "Baby Skip With Nothing" } { "obstaclesNotCleared": [ "A" ] } "canBabyMetroidAvoid" "canInsaneJump" |
Requires: { "notable": "Baby Skip Without Wave or Speed" } { "obstaclesNotCleared": [ "A" ] } "canMidAirMorph" "HiJump" "canTrickyJump" "canBabyMetroidAvoid" |
Jump over the Baby Metroid to avoid getting grabbed. Use Wave plus a Wide Beam to clear much of the seaweed with each shot. The classic counter clockwise skip ends with a mid air morph into the transition. Requires: { "obstaclesNotCleared": [ "A" ] } "Wave" { "or": [ "Spazer", "Plasma" ] } "canMidAirMorph" "HiJump" "SpeedBooster" "canTrickyJump" "canBabyMetroidAvoid" |