Room ID: 232
Jump over the Baby Metroid to avoid getting grabbed. Use Wave plus a Wide Beam to clear much of the seaweed with each shot. The classic counter clockwise skip ends with a mid air morph into the transition. Requires: { "obstaclesNotCleared": [ "A" ] } "Wave" { "or": [ "Spazer", "Plasma" ] } "canMidAirMorph" "HiJump" "SpeedBooster" "canTrickyJump" "canBabyMetroidAvoid" |