Room ID: 32
From: 6
Middle Right Door (By Zeb Farm)
To: 12
Top Junction
Notable: true Get a Zeb to move left into the morph passage, and reach the end of the tunnel before it. Must be quick enough to shoot the shot block first. Requires a mockball on the 4 tile floor before the tunnel. This strat is a one-shot try and failure is a softlock. Requires: "canNeutralDamageBoost" "canMockball" { "enemyDamage": { "enemy": "Zeb", "hits": 1, "type": "contact" } } |