The Moat: Hero Shot Spark

Room ID: 7

Wiki
From: 2
Right Door
To: 1
Left Door

Run, fire a shot mid-air, jump, and activate a mid-air shinespark to the left. Sparking too late will cause the shot to despawn before reaching the door. Sparking too early will cause Samus to bonk the door as it will not yet be open. A beam shot, Missile, or Super can be used.

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 25
  }
}

Requires:

"canShinechargeMovementTricky"
"canHeroShot"
{
  "shinespark": {
    "frames": 39
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}