Room ID: 165
Jumping from the door and bouncing on the platform enemy works pretty well. Requires: "f_DefeatedPhantoon" "h_canXMode" "h_XModeSpikeHit" "h_XModeSpikeHit" "Gravity" { "canShineCharge": { "usedTiles": 33, "openEnd": 2 } } "canShinechargeMovement" Exit condition: { "leaveShinecharged": { "framesRemaining": 80 } } |