Room ID: 184
Break all of the speed and shot blocks and open the door. Charge a shinespark, ending under the last vertical pipes. Carefully jump over the next pipe and through the doorway. Requires: "canShinechargeMovement" "Gravity" { "canShineCharge": { "usedTiles": 33, "openEnd": 2 } } Exit condition: { "leaveShinecharged": { "framesRemaining": 85 } } |