Room ID: 96
|
Exit condition: {
"leaveWithRunway": {
"length": 4,
"openEnd": 0
}
} |
|
Requires: {
"heatFrames": 10
} |
|
Requires: {
"heatFrames": 50
} |
|
Involves leaving some drops hanging after killing the Gamets so they don't respawn. Requires: "h_runOverRespawningEnemies"
{
"heatFrames": 0
}Exit condition: {
"leaveWithRunway": {
"length": 13,
"openEnd": 0,
"gentleUpTiles": 1,
"gentleDownTiles": 3
}
}Unlocks doors: {"types":["ammo"],"requires":[]}Dev note: Health drops are collected while using this runway, offsetting any heat frames used to get into position. |
From: 2
Gamet Farm Junction
To: 1
Left Door
Requires: {
"heatFrames": 220
}Exit condition: {
"leaveWithGModeSetup": {}
}Unlocks doors: {"types":["ammo"],"requires":[]} |
|
Regain some energy in order to use the Gamet Farm. Requires: {
"or": [
{
"and": [
{
"heatFrames": 0
},
"canPauseAbuse"
]
},
{
"heatFrames": 50
}
]
}
{
"partialRefill": {
"type": "RegularEnergy",
"limit": 50
}
} |
|
Requires: {
"simpleHeatFrames": 100
}
{
"heatFrames": 20
}
{
"simpleCycleFrames": 100
}
{
"cycleFrames": 20
}Farm cycle drops: 5 Gamet |
{
"$schema": "../../../schema/m3-room.schema.json",
"id": 96,
"name": "Purple Farming Room",
"area": "Norfair",
"subarea": "Upper",
"subsubarea": "East",
"roomAddress": "0x7B051",
"roomEnvironments": [
{
"heated": true
}
],
"mapTileMask": [
[
1
]
],
"nodes": [
{
"id": 1,
"name": "Left Door",
"nodeType": "door",
"nodeSubType": "blue",
"nodeAddress": "0x001979e",
"doorOrientation": "left",
"doorEnvironments": [
{
"physics": "air"
}
],
"mapTileMask": [
[
2
]
]
},
{
"id": 2,
"name": "Gamet Farm Junction",
"nodeType": "junction",
"nodeSubType": "junction",
"mapTileMask": [
[
2
]
]
}
],
"enemies": [
{
"id": "e1",
"groupName": "Purple Farming Room Gamets",
"enemyName": "Gamet",
"quantity": 5,
"homeNodes": [
2
]
}
],
"links": [
{
"from": 1,
"to": [
{
"id": 1
},
{
"id": 2
}
]
},
{
"from": 2,
"to": [
{
"id": 1
},
{
"id": 2
}
]
}
],
"strats": [
{
"link": [
1,
1
],
"name": "Base (Unlock Door)",
"requires": [],
"unlocksDoors": [
{
"types": [
"missiles"
],
"requires": [
{
"heatFrames": 50
}
]
},
{
"types": [
"super"
],
"requires": []
},
{
"types": [
"powerbomb"
],
"requires": [
{
"heatFrames": 110
}
]
}
]
},
{
"link": [
1,
1
],
"name": "Base (Come In Normally)",
"entranceCondition": {
"comeInNormally": {}
},
"requires": []
},
{
"link": [
1,
1
],
"name": "Base (Come In With Mockball)",
"entranceCondition": {
"comeInWithMockball": {
"adjacentMinTiles": 0,
"remoteAndLandingMinTiles": [
[
0,
0
]
],
"speedBooster": "any"
}
},
"requires": [
{
"heatFrames": 10
}
]
},
{
"id": 5,
"link": [
1,
1
],
"name": "Leave with Runway",
"requires": [],
"exitCondition": {
"leaveWithRunway": {
"length": 4,
"openEnd": 0
}
}
},
{
"id": 1,
"link": [
1,
2
],
"name": "Base",
"requires": [
{
"heatFrames": 10
}
]
},
{
"id": 2,
"link": [
2,
1
],
"name": "Base",
"requires": [
{
"heatFrames": 50
}
]
},
{
"id": 3,
"link": [
2,
1
],
"name": "Leave with Runway",
"requires": [
"h_runOverRespawningEnemies",
{
"heatFrames": 0
}
],
"exitCondition": {
"leaveWithRunway": {
"length": 13,
"openEnd": 0,
"gentleUpTiles": 1,
"gentleDownTiles": 3
}
},
"unlocksDoors": [
{
"types": [
"ammo"
],
"requires": []
}
],
"note": "Involves leaving some drops hanging after killing the Gamets so they don't respawn.",
"devNote": "Health drops are collected while using this runway, offsetting any heat frames used to get into position."
},
{
"id": 6,
"link": [
2,
1
],
"name": "G-Mode Setup - Get Hit By Gamet",
"requires": [
{
"heatFrames": 220
}
],
"exitCondition": {
"leaveWithGModeSetup": {}
},
"unlocksDoors": [
{
"types": [
"ammo"
],
"requires": []
}
],
"flashSuitChecked": true
},
{
"id": 7,
"link": [
2,
2
],
"name": "Approach Farm",
"requires": [
{
"or": [
{
"and": [
{
"heatFrames": 0
},
"canPauseAbuse"
]
},
{
"heatFrames": 50
}
]
},
{
"partialRefill": {
"type": "RegularEnergy",
"limit": 50
}
}
],
"flashSuitChecked": true,
"note": "Regain some energy in order to use the Gamet Farm."
},
{
"id": 4,
"link": [
2,
2
],
"name": "Gamet Farm",
"requires": [
{
"simpleHeatFrames": 100
},
{
"heatFrames": 20
},
{
"simpleCycleFrames": 100
},
{
"cycleFrames": 20
}
],
"farmCycleDrops": [
{
"enemy": "Gamet",
"count": 5
}
],
"flashSuitChecked": true
}
],
"notables": [],
"nextStratId": 8,
"nextNotableId": 1
}