Room ID: 229
From: 1
Top Left Door
To: 1
Top Left Door
On entry, Crystal Flash, then lure the Metroids to the light orb. Note that it is necessary to exit G-Mode before exiting the room in order for the Metroids to remain killed. To do this, trigger Reserves on a Rinka below, or first damage down with some of the Metroids before killing them. To minimize damage taken, lure a Rinka away from its spawner before touching it to prevent multiple hits during the auto Reserve trigger. Entrance condition: {
"comeInWithGMode": {
"mode": "direct",
"morphed": true
}
}Requires: "canComplexGMode"
"canMetroidAvoid"
"h_artificialMorphCrystalFlash"
{
"autoReserveTrigger": {}
}Clears obstacles: f_KilledMetroidRoom4 Sets flags: f_KilledMetroidRoom4 |