Room ID: 189
From: 2
Bottom Right Door
To: 3
Top Right Door
Entrance condition: {
"comeInWithSidePlatform": {
"platforms": [
{
"minHeight": 1,
"maxHeight": 1,
"minTiles": 4,
"speedBooster": false,
"obstructions": [
[
1,
0
]
],
"note": "Applies to Skree Boost Room, Screw Attack Room, and Lava Dive"
},
{
"minHeight": 2,
"maxHeight": 2,
"minTiles": 5.4375,
"speedBooster": false,
"obstructions": [
[
1,
0
]
],
"requires": [
"canTrickySpringBallJump",
"canTrickyJump"
],
"note": "Applies to Early Supers Room, Tourian Hopper Room, Bowling Alley (bottom), Dust Torizo Room, and Noob Bridge"
},
{
"minHeight": 3,
"maxHeight": 3,
"minTiles": 9.4375,
"speedBooster": false,
"obstructions": [
[
1,
0
]
],
"requires": [
"canTrickySpringBallJump",
"canTrickyJump"
],
"note": "Applies to Bomb Torizo Room, Pink Brinstar Wave Gate Room, Phantoon's Room, Big Boy Room, and Double Chamber."
},
{
"minHeight": 3,
"maxHeight": 3,
"minTiles": 9.4375,
"speedBooster": false,
"obstructions": [
[
3,
2
]
],
"requires": [
"canTrickySpringBallJump",
"canTrickyJump",
"canJumpIntoIBJ",
{
"enemyDamage": {
"enemy": "Mochtroid",
"type": "contact",
"hits": 1
}
}
],
"note": "Applies to Metal Pirates Room."
},
{
"minHeight": 2,
"maxHeight": 2,
"minTiles": 31,
"speedBooster": true,
"obstructions": [
[
3,
0
]
],
"requires": [
"canInsaneJump",
{
"or": [
"canMomentumConservingTurnaround",
"canMomentumConservingMorph"
]
}
],
"note": [
"This applies to Metroid Room 1."
],
"detailNote": [
"With ideal positioning, starting 5 or 6 pixels from the end of the runway,",
"this has a 2-frame window for the jump, and a 1-frame or 3-frame window for the turnaround based on the jump timing",
"(with a last-frame jump giving the larger window for the turnaround).",
"This can also be done with a momentum conserving morph:",
"it has a 2-frame window for the jump, and a 1-frame or 2-frame window for the turnaround based on the jump timing."
]
},
{
"minHeight": 3,
"maxHeight": 3,
"minTiles": 30.4375,
"speedBooster": true,
"obstructions": [
[
3,
0
]
],
"requires": [
"canInsaneJump",
"canMomentumConservingTurnaround"
],
"note": [
"This applies to Blue Brinstar Energy Tank Room (Power Bomb blocks intact)."
],
"detailNote": [
"With ideal starting position, this has a 2-frame window for the jump,",
"and a 1-frame or 3-frame window for the turnaround based on the jump timing",
"(with a last-frame jump giving the larger window for the turnaround)."
]
}
]
}
}Requires: "canCrossRoomJumpIntoWater" "canMomentumConservingTurnaround" "canSpringBallJumpMidAir" Dev note: This strat is included for completeness even though it's not really useful; it would be easier to use the runway attached to the door, even if it is only 1 tile long, i.e. with the 'Cross Room Jump with Spring Ball' strat (id: 51). |