Room ID: 160
Requires: { "obstaclesCleared": [ "A" ] } "canShinechargeMovement" { "canShineCharge": { "usedTiles": 35, "openEnd": 0 } } { "shineChargeFrames": 120 } Exit condition: { "leaveShinecharged": {} } Unlocks doors: {"types":["ammo"],"requires":[]} |