Room ID: 146
|
Requires: {
"canShineCharge": {
"usedTiles": 27,
"gentleUpTiles": 2,
"openEnd": 0
}
}
{
"obstaclesCleared": [
"A"
]
}
{
"heatFrames": 260
}
"canShinechargeMovement"
{
"shineChargeFrames": 90
}Exit condition: {
"leaveShinecharged": {}
}Unlocks doors: {"types":["missiles"],"requires":[{"heatFrames":240}]}
{"types":["super"],"requires":[]}
{"types":["powerbomb"],"requires":[{"heatFrames":240}]}Dev note: Most of the time 1 can be unlocked on the way to 4. |