Room ID: 144
|
Place the power bomb while passing through the shot block gap (or before) to save some time. Requires: {
"obstaclesNotCleared": [
"A"
]
}
"h_usePowerBomb"
{
"heatFrames": 180
}Clears obstacles: A Dev note: We don't want the blocks to already be cleared (e.g. from Crystal Flash at node 2) because then we may need to crumble jump. FIXME: We could add a separate strat for the case where the blocks are already broken. |