Enter the room while building a shinespark and use it on the lowest part of the ramp to diagonally spark up and out of the water. The timing and positioning for the Shinespark are very precise, and there are no extra frames on the Shinespark timer to work with. Carry the shinespark to the bottom of the ramp either with a bounce ball which takes damage from the Choot, with a late mockball that does not have time to decellerate, or with very precise spacejumps. Then shinespark up and use SpaceJump to reach the door.
From: 1
Left Door
To: 2
Right Door
Enter the room while building a shinespark and use it on the lowest part of the ramp to diagonally spark up and out of the water. Use very low jump height space jumps to carry momentum to the far side of the submerged ramp. Freeze the first Choot from the middle platform. Either SpaceJump just right so as to pass above the second Choot, or freeze it as it touches Samus to pass through without losing speed. Then shinespark up and use SpaceJump to reach the door. Entrance condition: { "comeInShinecharging": { "length": 6, "openEnd": 1, "steepDownTiles": 1 } } Requires: { "notable": "Shinespark Water Escape With Lower Choot Alive" } "Ice" "Wave" "Spazer" "canDodgeWhileShooting" { "shinespark": { "frames": 14, "excessFrames": 5 } } "canShinechargeMovementComplex" "canMidairShinespark" "SpaceJump" "canTrickyJump" |
From: 1
Left Door
To: 2
Right Door
Enter the room while building a shinespark and use it on the lowest part of the ramp to diagonally spark up and out of the water. Unmorphing with the correct timing and positioning for the Shinespark are very precise, and there are no extra frames on the Shinespark timer to work with. Carry the shinespark to the bottom of the ramp either with a bounce ball which takes damage from the Choot, or delay the first Choot with two shots and then use a late mockball. Then shinespark up and use SpaceJump to reach the door. Entrance condition: { "comeInShinecharging": { "length": 6, "openEnd": 1, "steepDownTiles": 1 } } Requires: { "notable": "Shinespark Water Escape With Lower Choot Alive" } { "or": [ { "and": [ { "enemyDamage": { "enemy": "Choot", "type": "contact", "hits": 1 } }, "canNeutralDamageBoost", "canBounceBall" ] }, { "and": [ "canDodgeWhileShooting", "canMockball" ] } ] } { "shinespark": { "frames": 14, "excessFrames": 5 } } "canShinechargeMovementComplex" "SpaceJump" "canTrickyJump" |