canGrappleClip (Extreme)

Using Grapple on an enemy or grapple block to clip into walls and other surfaces.

Difficulty filter

Strats ()

From: 5
Lower Section - Bottom Right Door
To: 4
Lower Section - Top Right Door

Notable: true

Grapple on the Ripper to get inside the wall under the door. Do a Crystal Flash to force a standup. X-Ray climb up to the door transition.

Requires:

"canUseEnemies"
"canGrappleClip"
"h_canCrystalFlash"
"canXRayClimb"

Bypasses door shell: true

From: 2
Bottom Right Door
To: 2
Bottom Right Door

Notable: true

Crouch and freeze a Mochtroid to clip into the space behind the grapple blocks. Jump and tap grapple while aiming diagonally to be pushed into the wall just the right amount. Samus should be one tile below the grapple blocks and fully in the wall. Too short a tap and the next grapple will not work, too long and Samus will be stuck in the wall. Grapple diagonally again to be pushed into the transition.

Requires:

{
  "or": [
    {
      "and": [
        "Gravity",
        "canUseFrozenEnemies",
        "canCeilingClip"
      ]
    },
    {
      "and": [
        "canTrickyUseFrozenEnemies",
        "h_canNonTrivialCeilingClip"
      ]
    }
  ]
}
"canGrappleClip"

Bypasses door shell: true

From: 2
Bottom Right Door
To: 2
Bottom Right Door

Notable: true

Get a boost from a Bomb or Power Bomb while grappled to the second Grapple block below the top right door. Samus will enter a 'glitched grapple hanging' state where Samus' graphics will appear corrupted while swinging with Grapple. Press jump to get a good bounce off the wall at the bottom of the swing, making it possible to swing up to close the door. Heavy lag can typically be avoided by holding right during the bottom half of the swing. Retract Grapple while approaching the door. Samus should come to a stop about a tile in front of the door (at horizontal position 1753). Press right and then left, and Samus will fall through the floor. Back to the right within the air pocket, then jump and use Grapple diagonally up against the second Grapple block from the bottom, near its top. Samus should be pushed most of the way inside the wall; if not, morph and roll out to try again. Once in position far enough inside the wall, grapple diagonally up again to be pushed into the transition.

Requires:

"Gravity"
"h_canBombThings"
"canGrappleBombHang"
"canGrappleClip"

Bypasses door shell: true

From: 2
Bottom Right Door
To: 2
Bottom Right Door

Notable: true

Grapple to the second Grapple block from the bottom (the one partially underwater), jump off from it, morph, and press against the wall to the right. Unmorph slightly before the peak of the jump (a 3-frame window), then immediately use grapple (a 2-frame window) to get stuck standing a pixel inside the second Grapple block. Then jump (to force crouch), angle down, and grapple. Press jump to get a good bounce off the wall at the bottom of the swing, making it possible to swing up to close the door. To minimize lag, when grapple is extended horizontally release all inputs other than shot/grapple; there will still be a bit of unavoidable lag while Grapple is initially extending. Try to get a good first bounce; otherwise heavy lag may be difficult to avoid, and it may be better to retry from the beginning. Retract Grapple while approaching the door. Samus should come to a stop about a tile in front of the door (at horizontal position 1753). Press right and then left, and Samus will fall through the floor. Back to the right within the air pocket, then jump and use Grapple diagonally up against the second Grapple block from the bottom, near its top. Samus should be pushed most of the way inside the wall; if not, morph and roll out to try again. Once in position far enough inside the wall, grapple diagonally up again to be pushed into the transition.

Requires:

"Gravity"
"canUnmorphGrappleHang"
"canGrappleClip"

Bypasses door shell: true

From: 3
Top Right Door
To: 2
Bottom Right Door

Notable: true

Perform a moonfall with stored fall speed to clip into the air space between the grapple blocks and the wall. Jump and tap grapple while aiming diagonally to be pushed into the wall just the right amount. Samus should be one tile below the grapple blocks and fully in the wall. Too short a tap and the next grapple will not work, too long and Samus will be stuck in the wall. Grapple diagonally again to be pushed into the transition.

Entrance condition:

{
  "comeInWithStoredFallSpeed": {
    "fallSpeedInTiles": 1
  }
}

Requires:

"canGrappleClip"

Bypasses door shell: true

From: 1
Top Left Door
To: 2
Bottom Left Door

Notable: true

Perform a moonfall with stored fall speed to clip into the air space below the door at node 1. Land, then grapple the nearest block and release. Samus will fall into the door transition, bypassing any lock that may be on the door.

Entrance condition:

{
  "comeInWithStoredFallSpeed": {
    "fallSpeedInTiles": 1
  }
}

Requires:

{
  "doorUnlockedAtNode": 1
}
"canGrappleClip"

Bypasses door shell: true

From: 2
Bottom Left Door
To: 1
Top Left Door

Perform an X-Ray Climb until you are just above the door into Cacatac Alley. Walk left into the gap between pipes, behind the grapple blocks. Walk to the left wall, turn around, crouch, grapple the block and release. Samus will fall into the door transition. The camera does not follow Samus but the pipes are still visually in the same position. And the camera does not break after the transition.

Entrance condition:

{
  "comeInWithDoorStuckSetup": {}
}

Requires:

"canXRayClimb"
"canGrappleClip"

Bypasses door shell: true