canLongUnderwaterWalljump (Insane)

The ability to gain height by walljumping underwater against a single wall. This tech assumes Samus has HiJump and expects gaining more than 1 tile of height through consecutive walljumping.

Dependencies: canUnderwaterWalljump, canConsecutiveWalljump, canSuitlessMaridia, canMidairWiggle

Difficulty filter

Strats ()

From: 1
Bottom Left Door
To: 5
Platform Junction Near Top Left Door

This underwater walljump is very long. Some jump assistance, cross room jump, or a flatley jump from the door frame is needed to get to the first overhang. The cross room jump requires an adjacent runway of 3 tiles (with no open end) with HiJump disabled. Perform a turnaround just before hitting the ceiling.

Entrance condition:

{
  "comeInJumping": {
    "speedBooster": "any",
    "minTiles": 2.4375
  }
}

Requires:

"canLongUnderwaterWalljump"
"canTrickyJump"
"canDisableEquipment"
"canMomentumConservingTurnaround"
From: 1
Bottom Left Door
To: 5
Platform Junction Near Top Left Door

This underwater walljump is very long. Some jump assistance, cross room jump, or a flatley jump from the door frame is needed to get to the first overhang.

Requires:

"canLongUnderwaterWalljump"
{
  "or": [
    "canUseFrozenEnemies",
    "canSpringBallJumpMidAir",
    {
      "and": [
        "canFlatleyJump",
        {
          "doorUnlockedAtNode": 1
        }
      ]
    }
  ]
}

Unlocks doors:

{"nodeId":1,"types":["ammo"],"requires":[]}
From: 2
Bottom Left Door
To: 1
Top Left Door

This underwater walljump is very long.

Requires:

"canLongUnderwaterWalljump"
From: 2
Bottom Left Door
To: 1
Top Left Door

Underwater wall jump to the top middle platform before sparking to save Energy.

Requires:

"canTrickyCarryFlashSuit"
"canLongUnderwaterWalljump"
{
  "useFlashSuit": {}
}
{
  "shinespark": {
    "frames": 12,
    "excessFrames": 8
  }
}