The ability to gain height by walljumping underwater against a single wall. This tech assumes Samus has HiJump and expects gaining more than 1 tile of height through consecutive walljumping.
Dependencies: canUnderwaterWalljump, canConsecutiveWalljump, canSuitlessMaridia, canMidairWiggle
From: 1
Bottom Left Door
To: 5
Platform Junction Near Top Left Door
This underwater walljump is very long. Some jump assistance, cross room jump, or a flatley jump from the door frame is needed to get to the first overhang. The cross room jump requires an adjacent runway of 3 tiles (with no open end) with HiJump disabled. Perform a turnaround just before hitting the ceiling. Entrance condition: { "comeInJumping": { "speedBooster": "any", "minTiles": 2.4375 } } Requires: "canLongUnderwaterWalljump" "canTrickyJump" "canDisableEquipment" "canMomentumConservingTurnaround" |
From: 1
Bottom Left Door
To: 5
Platform Junction Near Top Left Door
This underwater walljump is very long. Some jump assistance, cross room jump, or a flatley jump from the door frame is needed to get to the first overhang. Requires: "canLongUnderwaterWalljump" { "or": [ "canUseFrozenEnemies", "canSpringBallJumpMidAir", { "and": [ "canFlatleyJump", { "doorUnlockedAtNode": 1 } ] } ] } Unlocks doors: {"nodeId":1,"types":["ammo"],"requires":[]} |
From: 2
Bottom Left Door
To: 1
Top Left Door
Requires: "canLongUnderwaterWalljump" |
From: 2
Bottom Left Door
To: 1
Top Left Door
Underwater wall jump to the top middle platform before sparking to save Energy. Requires: "canTrickyCarryFlashSuit" "canLongUnderwaterWalljump" { "useFlashSuit": {} } { "shinespark": { "frames": 12, "excessFrames": 8 } } |