Ability to Shinespark while in XMode in a controlled way. A side effect of Super Jumping is that Samus gains a Blue Suit.
Dependencies: canXMode
From: 1
Top Left Door
To: 6
Top Junction with Temporary Blue (Right of Morph Tunnel)
Use X-Mode to store a spikesuit, and then convert that to a blue suit with more X-Mode. By bouncing on the ledge and arm pumping a few tiles in the first X-Mode, it is possible to reach the right with a horizontal damage boost and only a single additional spike hit after the superjump. Requires: { "notable": "In-Room X-Mode BlueSuit" } "canSuperJump" "h_XModeSpikeHit" "h_XModeSpikeHit" "h_XModeSpikeHit" "h_shinechargeMaxRunway" { "shinespark": { "frames": 5 } } "h_XModeSpikeHit" { "or": [ { "and": [ "h_XModeSpikeHit", "h_XModeSpikeHit" ] }, { "and": [ "SpaceJump", "h_XModeSpikeHit" ] }, "Grapple" ] } |
From: 1
Top Left Door
To: 6
Top Junction with Temporary Blue (Right of Morph Tunnel)
Enter with a shinespark ready, activate XMode by bouncing into the spikes, then activate the shinespark but release XMode during the shinespark windup animation. Entrance condition: { "comeInShinecharging": { "length": 4, "openEnd": 1 } } Requires: "canSuperJump" { "shinespark": { "frames": 7, "excessFrames": 0 } } "h_XModeSpikeHit" { "or": [ { "and": [ "h_XModeSpikeHit", "h_XModeSpikeHit" ] }, { "and": [ "h_XModeSpikeHit", "SpaceJump" ] }, "Grapple" ] } Dev note: There is 1 unusable tile in this runway. |