canSuperJump (Ignored)

Ability to Shinespark while in XMode in a controlled way. A side effect of Super Jumping is that Samus gains a Blue Suit.

Dependencies: canXMode

Difficulty filter

Strats ()

From: 1
Top Left Door
To: 6
Top Junction with Temporary Blue (Right of Morph Tunnel)

Use X-Mode to store a spikesuit, and then convert that to a blue suit with more X-Mode. By bouncing on the ledge and arm pumping a few tiles in the first X-Mode, it is possible to reach the right with a horizontal damage boost and only a single additional spike hit after the superjump.

Requires:

{
  "notable": "In-Room X-Mode BlueSuit"
}
"canSuperJump"
"h_XModeSpikeHit"
"h_XModeSpikeHit"
"h_XModeSpikeHit"
"h_shinechargeMaxRunway"
{
  "shinespark": {
    "frames": 5
  }
}
"h_XModeSpikeHit"
{
  "or": [
    {
      "and": [
        "h_XModeSpikeHit",
        "h_XModeSpikeHit"
      ]
    },
    {
      "and": [
        "SpaceJump",
        "h_XModeSpikeHit"
      ]
    },
    "Grapple"
  ]
}
From: 1
Top Left Door
To: 6
Top Junction with Temporary Blue (Right of Morph Tunnel)

Enter with a shinespark ready, activate XMode by bouncing into the spikes, then activate the shinespark but release XMode during the shinespark windup animation.

Entrance condition:

{
  "comeInShinecharging": {
    "length": 4,
    "openEnd": 1
  }
}

Requires:

"canSuperJump"
{
  "shinespark": {
    "frames": 7,
    "excessFrames": 0
  }
}
"h_XModeSpikeHit"
{
  "or": [
    {
      "and": [
        "h_XModeSpikeHit",
        "h_XModeSpikeHit"
      ]
    },
    {
      "and": [
        "h_XModeSpikeHit",
        "SpaceJump"
      ]
    },
    "Grapple"
  ]
}

Dev note: There is 1 unusable tile in this runway.