Wrecked Ship East Super Room

Room ID: 163

Wiki
Difficulty filter

From: 1
Left Door
To: 1
Left Door

Exit condition:

{
  "leaveWithRunway": {
    "length": 5.5,
    "openEnd": 1
  }
}
From: 1
Left Door
To: 1
Left Door

Requires:

"f_DefeatedPhantoon"
{
  "enemyKill": {
    "enemies": [
      [
        "Bull",
        "Bull"
      ]
    ]
  }
}
"canShinechargeMovement"
{
  "canShineCharge": {
    "usedTiles": 20,
    "openEnd": 2
  }
}

Exit condition:

{
  "leaveShinecharged": {
    "framesRemaining": 95
  }
}
From: 1
Left Door
To: 1
Left Door

Requires:

"h_canCrystalFlash"
From: 1
Left Door
To: 1
Left Door

Exit condition:

{
  "leaveWithGModeSetup": {}
}
From: 1
Left Door
To: 1
Left Door

Requires:

{
  "or": [
    {
      "enemyDamage": {
        "enemy": "Covern",
        "type": "contact",
        "hits": 1
      }
    },
    {
      "and": [
        {
          "enemyDamage": {
            "enemy": "Bull",
            "type": "contact",
            "hits": 1
          }
        },
        "f_DefeatedPhantoon"
      ]
    }
  ]
}
From: 1
Left Door
To: 1
Left Door

Entrance condition:

{
  "comeInWithRMode": {}
}

Clears obstacles: A

From: 1
Left Door
To: 1
Left Door

It is possible to kill the trapped Atomics with any beam upgrade besides charge. Kill the atomics while waiting for the Coverns to respawn.

Requires:

{
  "not": "f_DefeatedPhantoon"
}
"canRiskPermanentLossOfAccess"
{
  "or": [
    "Ice",
    "Wave",
    "Spazer",
    "Plasma"
  ]
}
{
  "resetRoom": {
    "nodes": [
      1
    ],
    "mustStayPut": false
  }
}
{
  "refill": [
    "Energy",
    "Missile",
    "Super"
  ]
}
From: 1
Left Door
To: 2
Item (Behind the Bomb Wall) (locked)

By normal means, the path can't be passed unless the Workrobot is activated (so Phantoon dead)

Requires:

"Morph"
"h_canDestroyBombWalls"
"f_DefeatedPhantoon"
From: 1
Left Door
To: 2
Item (Behind the Bomb Wall) (locked)

Run on the conveyor to build Speed for breaking the bomb block. Push the right side Worker Robot onto the conveyor Jump low into the wall so Samus' head touches the block. Speed can be used to clear the Bulls.

Requires:

"Morph"
"f_DefeatedPhantoon"
"canCarefulJump"
{
  "or": [
    "canDodgeWhileShooting",
    {
      "enemyKill": {
        "enemies": [
          [
            "Bull",
            "Bull"
          ]
        ]
      }
    },
    {
      "enemyDamage": {
        "enemy": "Bull",
        "type": "contact",
        "hits": 1
      }
    }
  ]
}
{
  "canShineCharge": {
    "usedTiles": 18,
    "openEnd": 1
  }
}
From: 1
Left Door
To: 2
Item (Behind the Bomb Wall) (locked)

Kago through the Workrobot by jumping, pressing down, then morphing and moving right just before hitting the robot. The bomb blocks can be broken with a bomb, Power Bomb, or using Screw Attack. If using bombs, be careful when breaking the bottom bomb block - if morphed, you will be pushed into it and stuck. To do this, place a bomb at the bottom, then a bomb at the peak boost height and unmorph before landing. Alternatively use a short jump morph. If the morph tunnel is open, kagoing through the robot will force Samus into it.

Requires:

"Morph"
"h_canDestroyBombWalls"
"canKago"
From: 1
Left Door
To: 2
Item (Behind the Bomb Wall) (locked)

Notable: true

Kago into the worker robot and start running away from the wall until the bomb blocks are broken with SpeedBooster. The short charge taps are extremely precise because gaining too much run speed and Samus will exit the robot.

Requires:

"Morph"
"canSlowShortCharge"
"canKago"
{
  "canShineCharge": {
    "usedTiles": 14,
    "openEnd": 0
  }
}
From: 2
Item (Behind the Bomb Wall) (locked)
To: 1
Left Door

By normal means, the path can't be passed unless the Workrobot is activated (so Phantoon dead)

Requires:

"Morph"
"f_DefeatedPhantoon"
From: 2
Item (Behind the Bomb Wall) (locked)
To: 1
Left Door

Notable: true

Crystal flash to force a standup then spin jump up then morph to bypass the dead robot. Use Coverns to damage down if necessary. Note that if the Covern spawns on Samus while crystal flashing, it will deal large amounts of damage. To avoid this, it is recommended to kill the Covern and leave its drop, then quickly get in the morph tunnel and CF.

Requires:

"h_canCrystalFlash"
"canCeilingClip"
From: 2
Item (Behind the Bomb Wall) (locked)
To: 1
Left Door

Notable: true

In R-Mode, kill the Coverns until there is Energy in Samus's Reserves. Get into the Morph tunnel and go to the far left. Wait for Coverns to damage Samus down until Reserves trigger, forcing a stand up and enabling her to escape. Note that it is required to break the bomb block above the Morph tunnel as well, in order to clip out.

Requires:

{
  "obstaclesCleared": [
    "A"
  ]
}
"canCeilingClip"
"canBePatient"
"Morph"
{
  "or": [
    "Ice",
    "Wave",
    "Spazer",
    "Plasma",
    "ScrewAttack"
  ]
}
From: 2
Item (Behind the Bomb Wall) (locked)
To: 3
Item (Behind the Bomb Wall) (unlocked)

The item doesn't spawn until Phantoon is defeated.

Requires:

{
  "or": [
    "f_DefeatedPhantoon",
    "h_AllItemsSpawned"
  ]
}
From: 3
Item (Behind the Bomb Wall) (unlocked)
To: 2
Item (Behind the Bomb Wall) (locked)

{
  "$schema": "../../../schema/m3-room.schema.json",
  "id": 163,
  "name": "Wrecked Ship East Super Room",
  "area": "Wrecked Ship",
  "subarea": "Main",
  "playable": true,
  "roomAddress": "0x7CDF1",
  "roomEnvironments": [
    {
      "heated": false
    }
  ],
  "nodes": [
    {
      "id": 1,
      "name": "Left Door",
      "nodeType": "door",
      "nodeSubType": "blue",
      "nodeAddress": "0x001a2f4",
      "doorEnvironments": [
        {
          "physics": "air"
        }
      ]
    },
    {
      "id": 2,
      "name": "Item (Behind the Bomb Wall) (locked)",
      "nodeType": "junction",
      "nodeSubType": "visible",
      "nodeItem": "Super",
      "nodeAddress": "0x7C365"
    },
    {
      "id": 3,
      "name": "Item (Behind the Bomb Wall) (unlocked)",
      "nodeType": "item",
      "nodeSubType": "visible",
      "nodeItem": "Super",
      "nodeAddress": "0x7C365"
    }
  ],
  "obstacles": [
    {
      "id": "A",
      "name": "R-Mode",
      "obstacleType": "abstract",
      "note": "Samus is in R-Mode."
    }
  ],
  "enemies": [
    {
      "id": "e1",
      "groupName": "Wrecked Ship East Supers Covern",
      "enemyName": "Covern",
      "quantity": 1,
      "homeNodes": [
        1,
        2
      ],
      "stopSpawn": [
        "f_DefeatedPhantoon"
      ]
    },
    {
      "id": "e2",
      "groupName": "Wrecked Ship East Supers Bulls",
      "enemyName": "Bull",
      "quantity": 2,
      "homeNodes": [
        1
      ],
      "spawn": [
        "f_DefeatedPhantoon"
      ]
    },
    {
      "id": "e3",
      "groupName": "Wrecked Ship East Supers Workrobots",
      "enemyName": "Workrobot",
      "quantity": 2,
      "homeNodes": [
        1
      ],
      "spawn": [
        "f_DefeatedPhantoon"
      ]
    },
    {
      "id": "e4",
      "groupName": "Wrecked Ship East Supers Trapped Atomics",
      "enemyName": "Trapped Atomic",
      "quantity": 4,
      "homeNodes": [
        1
      ],
      "stopSpawn": [
        "f_DefeatedPhantoon"
      ]
    }
  ],
  "links": [
    {
      "from": 1,
      "to": [
        {
          "id": 1
        },
        {
          "id": 2
        }
      ]
    },
    {
      "from": 2,
      "to": [
        {
          "id": 1
        }
      ]
    }
  ],
  "strats": [
    {
      "link": [
        1,
        1
      ],
      "name": "Leave with Runway",
      "requires": [],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 5.5,
          "openEnd": 1
        }
      },
      "devNote": [
        "Note that this room has a half-width runway tile.",
        "It is possible to extend this runway with a Covern with canRiskPermanentLossOfAccess, but it is very difficult to position the Covern.",
        "The Covern can easily be positioned 2 pixels above the runway with Morph, but that can't be used to extend short shinecharge strats."
      ]
    },
    {
      "link": [
        1,
        1
      ],
      "name": "Leave Shinecharged, Conveyor Run",
      "requires": [
        "f_DefeatedPhantoon",
        {
          "enemyKill": {
            "enemies": [
              [
                "Bull",
                "Bull"
              ]
            ]
          }
        },
        "canShinechargeMovement",
        {
          "canShineCharge": {
            "usedTiles": 20,
            "openEnd": 2
          }
        }
      ],
      "exitCondition": {
        "leaveShinecharged": {
          "framesRemaining": 95
        }
      }
    },
    {
      "link": [
        1,
        1
      ],
      "name": "Crystal Flash",
      "requires": [
        "h_canCrystalFlash"
      ],
      "devNote": "The Bull and Workrobot projectiles aren't a problem."
    },
    {
      "link": [
        1,
        1
      ],
      "name": "G-Mode Setup - Get Hit By Covern or Bull",
      "notable": false,
      "requires": [],
      "exitCondition": {
        "leaveWithGModeSetup": {}
      }
    },
    {
      "link": [
        1,
        1
      ],
      "name": "G-Mode Regain Mobility",
      "requires": [
        {
          "or": [
            {
              "enemyDamage": {
                "enemy": "Covern",
                "type": "contact",
                "hits": 1
              }
            },
            {
              "and": [
                {
                  "enemyDamage": {
                    "enemy": "Bull",
                    "type": "contact",
                    "hits": 1
                  }
                },
                "f_DefeatedPhantoon"
              ]
            }
          ]
        }
      ],
      "gModeRegainMobility": {},
      "devNote": "The Covern will do more damage than the Bull, so there is no canRiskPermanentLossOfAccess."
    },
    {
      "link": [
        1,
        1
      ],
      "name": "Come in in R-Mode",
      "entranceCondition": {
        "comeInWithRMode": {}
      },
      "requires": [],
      "clearsObstacles": [
        "A"
      ]
    },
    {
      "link": [
        1,
        1
      ],
      "name": "Coverns and Atomics Farm (Power Off)",
      "requires": [
        {
          "not": "f_DefeatedPhantoon"
        },
        "canRiskPermanentLossOfAccess",
        {
          "or": [
            "Ice",
            "Wave",
            "Spazer",
            "Plasma"
          ]
        },
        {
          "resetRoom": {
            "nodes": [
              1
            ],
            "mustStayPut": false
          }
        },
        {
          "refill": [
            "Energy",
            "Missile",
            "Super"
          ]
        }
      ],
      "note": [
        "It is possible to kill the trapped Atomics with any beam upgrade besides charge.",
        "Kill the atomics while waiting for the Coverns to respawn."
      ],
      "devNote": [
        "Killing the Coverns with any of these options can be done on a single cycle. Screw Attack can kill the Coverns quickly, but can't kill the Atomics.",
        "FIXME: Should this require another tech? canRiskPermanentLossOfAccess is a pretty high-level requirement."
      ]
    },
    {
      "link": [
        1,
        2
      ],
      "name": "Base",
      "requires": [
        "Morph",
        "h_canDestroyBombWalls",
        "f_DefeatedPhantoon"
      ],
      "note": "By normal means, the path can't be passed unless the Workrobot is activated (so Phantoon dead)"
    },
    {
      "link": [
        1,
        2
      ],
      "name": "Blue Speed Jump",
      "requires": [
        "Morph",
        "f_DefeatedPhantoon",
        "canCarefulJump",
        {
          "or": [
            "canDodgeWhileShooting",
            {
              "enemyKill": {
                "enemies": [
                  [
                    "Bull",
                    "Bull"
                  ]
                ]
              }
            },
            {
              "enemyDamage": {
                "enemy": "Bull",
                "type": "contact",
                "hits": 1
              }
            }
          ]
        },
        {
          "canShineCharge": {
            "usedTiles": 18,
            "openEnd": 1
          }
        }
      ],
      "note": [
        "Run on the conveyor to build Speed for breaking the bomb block.",
        "Push the right side Worker Robot onto the conveyor",
        "Jump low into the wall so Samus' head touches the block.",
        "Speed can be used to clear the Bulls."
      ],
      "devNote": "Spacejumping from left conveyor feels a little harder."
    },
    {
      "link": [
        1,
        2
      ],
      "name": "WS East Supers Robot Clip (Left to Right)",
      "requires": [
        "Morph",
        "h_canDestroyBombWalls",
        "canKago"
      ],
      "note": [
        "Kago through the Workrobot by jumping, pressing down, then morphing and moving right just before hitting the robot.",
        "The bomb blocks can be broken with a bomb, Power Bomb, or using Screw Attack.",
        "If using bombs, be careful when breaking the bottom bomb block - if morphed, you will be pushed into it and stuck.",
        "To do this, place a bomb at the bottom, then a bomb at the peak boost height and unmorph before landing. Alternatively use a short jump morph.",
        "If the morph tunnel is open, kagoing through the robot will force Samus into it."
      ],
      "devNote": [
        "If Phantoon is alive, 'Base' can be used instead.",
        "Note that this strat is useless in vanilla, as the item only spawns if Phantoon has been killed."
      ]
    },
    {
      "link": [
        1,
        2
      ],
      "name": "WS East Supers Robot Clip Run-In-Place",
      "notable": true,
      "requires": [
        "Morph",
        "canSlowShortCharge",
        "canKago",
        {
          "canShineCharge": {
            "usedTiles": 14,
            "openEnd": 0
          }
        }
      ],
      "note": [
        "Kago into the worker robot and start running away from the wall until the bomb blocks are broken with SpeedBooster.",
        "The short charge taps are extremely precise because gaining too much run speed and Samus will exit the robot."
      ],
      "devNote": [
        "If Phantoon is alive, 'Blue Speed Jump' can be used instead.",
        "Note that this strat is useless in vanilla, as the item only spawns if Phantoon has been killed."
      ]
    },
    {
      "link": [
        2,
        1
      ],
      "name": "Base",
      "requires": [
        "Morph",
        "f_DefeatedPhantoon"
      ],
      "note": "By normal means, the path can't be passed unless the Workrobot is activated (so Phantoon dead)",
      "devNote": "This doesn't require breaking the bomb blocks on the premise that you can't get here without breaking them."
    },
    {
      "link": [
        2,
        1
      ],
      "name": "WS East Supers Crystal Flash Clip (Right to Left)",
      "notable": true,
      "requires": [
        "h_canCrystalFlash",
        "canCeilingClip"
      ],
      "note": [
        "Crystal flash to force a standup then spin jump up then morph to bypass the dead robot. Use Coverns to damage down if necessary.",
        "Note that if the Covern spawns on Samus while crystal flashing, it will deal large amounts of damage.",
        "To avoid this, it is recommended to kill the Covern and leave its drop, then quickly get in the morph tunnel and CF."
      ],
      "devNote": [
        "If Phantoon is alive, 'Base' can be used instead.",
        "Note that this strat is useless in vanilla, as the item only spawns if Phantoon has been killed."
      ]
    },
    {
      "link": [
        2,
        1
      ],
      "name": "WS East Supers R-Mode Standup Clip (Right to Left)",
      "notable": true,
      "requires": [
        {
          "obstaclesCleared": [
            "A"
          ]
        },
        "canCeilingClip",
        "canBePatient",
        "Morph",
        {
          "or": [
            "Ice",
            "Wave",
            "Spazer",
            "Plasma",
            "ScrewAttack"
          ]
        }
      ],
      "note": [
        "In R-Mode, kill the Coverns until there is Energy in Samus's Reserves. Get into the Morph tunnel and go to the far left.",
        "Wait for Coverns to damage Samus down until Reserves trigger, forcing a stand up and enabling her to escape.",
        "Note that it is required to break the bomb block above the Morph tunnel as well, in order to clip out."
      ],
      "devNote": [
        "If Phantoon is alive, 'Base' can be used instead.",
        "Note that this strat is useless in vanilla, as the item only spawns if Phantoon has been killed."
      ]
    },
    {
      "name": "Base",
      "notable": false,
      "requires": [
        {
          "or": [
            "f_DefeatedPhantoon",
            "h_AllItemsSpawned"
          ]
        }
      ],
      "note": "The item doesn't spawn until Phantoon is defeated.",
      "link": [
        2,
        3
      ]
    },
    {
      "link": [
        3,
        2
      ],
      "name": "Base",
      "notable": false,
      "requires": []
    }
  ]
}