Room ID: 202
Exit condition: { "leaveWithRunway": { "length": 13, "openEnd": 0 } } |
Requires: { "doorUnlockedAtNode": 2 } Exit condition: { "leaveWithRunway": { "length": 14, "openEnd": 0 } } |
From: 1
Left Door
To: 1
Left Door
Get the shinecharge while killing the crab, then move towards and shinespark out the left door. Entrance condition: { "comeInRunning": { "speedBooster": true, "minTiles": 2.4375 } } Requires: "canStutterWaterShineCharge" "canShinechargeMovementComplex" { "canShineCharge": { "usedTiles": 33, "openEnd": 2 } } { "or": [ { "shinespark": { "frames": 9 } }, { "and": [ "canShinechargeMovementTricky", { "shinespark": { "frames": 2 } } ] } ] } { "or": [ "Wave", "Spazer", "Plasma", { "ammo": { "type": "Missile", "count": 2 } }, { "ammo": { "type": "Super", "count": 1 } } ] } Exit condition: { "leaveWithSpark": {} } |
Requires: "h_canCrystalFlash" |
Exit condition: { "leaveWithGModeSetup": {} } |
Requires: { "enemyDamage": { "enemy": "Sciser", "type": "contact", "hits": 1 } } |
|
Entrance condition: { "comeInShinecharging": { "length": 13, "openEnd": 0 } } Requires: "Gravity" Exit condition: { "leaveShinecharged": { "framesRemaining": 179 } } |
Get the shinecharge while killing the crab, then exit the right door. Entrance condition: { "comeInRunning": { "speedBooster": true, "minTiles": 2 } } Requires: "canStutterWaterShineCharge" { "canShineCharge": { "usedTiles": 33, "openEnd": 2 } } { "or": [ "Wave", "Spazer", "Plasma", { "ammo": { "type": "Missile", "count": 2 } }, { "ammo": { "type": "Super", "count": 1 } } ] } Exit condition: { "leaveShinecharged": { "framesRemaining": 179 } } |
From: 1
Left Door
To: 2
Right Door
Entrance condition: { "comeInShinecharged": { "framesRequired": 25 } } Requires: { "shinespark": { "frames": 23 } } Exit condition: { "leaveWithSpark": {} } |
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 12, 12 ], [ 12, 13 ] ] } } Bypasses door shell: true |
From: 1
Left Door
To: 2
Right Door
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 12, 12 ] ] } } Exit condition: { "leaveWithGrappleTeleport": { "blockPositions": [ [ 12, 12 ] ] } } Bypasses door shell: true |
From: 1
Left Door
To: 2
Right Door
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 12, 13 ] ] } } Exit condition: { "leaveWithGrappleTeleport": { "blockPositions": [ [ 12, 13 ] ] } } Bypasses door shell: true |
Entrance condition: { "comeInWithStoredFallSpeed": { "fallSpeedInTiles": 1 } } Requires: { "or": [ "Gravity", "Wave", "Spazer", "Plasma", { "ammo": { "type": "Missile", "count": 2 } }, { "ammo": { "type": "Super", "count": 1 } } ] } Exit condition: { "leaveWithStoredFallSpeed": { "fallSpeedInTiles": 1 } } |
From: 1
Left Door
To: 2
Right Door
Entrance condition: { "comeInWithStoredFallSpeed": { "fallSpeedInTiles": 2 } } Requires: { "or": [ "Gravity", "Wave", "Spazer", "Plasma", { "ammo": { "type": "Missile", "count": 2 } }, { "ammo": { "type": "Super", "count": 1 } } ] } Exit condition: { "leaveWithStoredFallSpeed": { "fallSpeedInTiles": 2 } } |
|
Entrance condition: { "comeInShinecharging": { "length": 13, "openEnd": 0 } } Requires: "Gravity" Exit condition: { "leaveShinecharged": { "framesRemaining": 179 } } |
Entrance condition: { "comeInRunning": { "speedBooster": true, "minTiles": 2 } } Requires: "canStutterWaterShineCharge" { "canShineCharge": { "usedTiles": 33, "openEnd": 2 } } Exit condition: { "leaveShinecharged": { "framesRemaining": 179 } } |
From: 2
Right Door
To: 1
Left Door
Entrance condition: { "comeInShinecharged": { "framesRequired": 25 } } Requires: { "shinespark": { "frames": 23 } } Exit condition: { "leaveWithSpark": {} } |
Entrance condition: { "comeInWithStoredFallSpeed": { "fallSpeedInTiles": 1 } } Exit condition: { "leaveWithStoredFallSpeed": { "fallSpeedInTiles": 1 } } |
From: 2
Right Door
To: 1
Left Door
Entrance condition: { "comeInWithStoredFallSpeed": { "fallSpeedInTiles": 2 } } Exit condition: { "leaveWithStoredFallSpeed": { "fallSpeedInTiles": 2 } } |
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 3, 12 ], [ 3, 13 ] ] } } Bypasses door shell: true |
From: 2
Right Door
To: 1
Left Door
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 3, 12 ] ] } } Exit condition: { "leaveWithGrappleTeleport": { "blockPositions": [ [ 3, 12 ] ] } } Bypasses door shell: true |
From: 2
Right Door
To: 1
Left Door
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 3, 13 ] ] } } Exit condition: { "leaveWithGrappleTeleport": { "blockPositions": [ [ 3, 13 ] ] } } Bypasses door shell: true |
Exit condition: { "leaveWithRunway": { "length": 13, "openEnd": 0 } } |
Requires: { "doorUnlockedAtNode": 1 } Exit condition: { "leaveWithRunway": { "length": 14, "openEnd": 0 } } |
From: 2
Right Door
To: 2
Right Door
Get the shinecharge, carefully jump over the crab and move towards then shinespark out the right door. Entrance condition: { "comeInRunning": { "speedBooster": true, "minTiles": 2.4375 } } Requires: "canStutterWaterShineCharge" "canShinechargeMovementComplex" "canCarefulJump" { "canShineCharge": { "usedTiles": 33, "openEnd": 2 } } { "or": [ { "shinespark": { "frames": 9 } }, { "and": [ "canShinechargeMovementTricky", { "shinespark": { "frames": 2 } } ] } ] } Exit condition: { "leaveWithSpark": {} } |
From: 2
Right Door
To: 2
Right Door
Exit condition: { "leaveWithGModeSetup": {} } |
Requires: { "enemyDamage": { "enemy": "Sciser", "type": "contact", "hits": 1 } } |
{ "$schema": "../../../schema/m3-room.schema.json", "id": 202, "name": "West Sand Hall Tunnel", "area": "Maridia", "subarea": "Inner", "subsubarea": "Green", "playable": true, "roomAddress": "0x7D252", "roomEnvironments": [ { "heated": false } ], "nodes": [ { "id": 1, "name": "Left Door", "nodeType": "door", "nodeSubType": "blue", "nodeAddress": "0x001a528", "doorEnvironments": [ { "physics": "water" } ] }, { "id": 2, "name": "Right Door", "nodeType": "door", "nodeSubType": "blue", "nodeAddress": "0x001a534", "doorEnvironments": [ { "physics": "water" } ] } ], "enemies": [ { "id": "e1", "groupName": "West Sand Hall Tunnel Sciser", "enemyName": "Sciser", "quantity": 1, "homeNodes": [ 1, 2 ] } ], "links": [ { "from": 1, "to": [ { "id": 1 }, { "id": 2 } ] }, { "from": 2, "to": [ { "id": 1 }, { "id": 2 } ] } ], "strats": [ { "link": [ 1, 1 ], "name": "Leave with Runway", "requires": [], "exitCondition": { "leaveWithRunway": { "length": 13, "openEnd": 0 } } }, { "link": [ 1, 1 ], "name": "Leave with Runway Both Doors Open", "requires": [ { "doorUnlockedAtNode": 2 } ], "exitCondition": { "leaveWithRunway": { "length": 14, "openEnd": 0 } }, "unlocksDoors": [ { "nodeId": 2, "types": [ "ammo" ], "requires": [] } ] }, { "link": [ 1, 1 ], "name": "Suitless Water Shinecharge, Shinespark Return", "entranceCondition": { "comeInRunning": { "speedBooster": true, "minTiles": 2.4375 } }, "requires": [ "canStutterWaterShineCharge", "canShinechargeMovementComplex", { "canShineCharge": { "usedTiles": 33, "openEnd": 2 } }, { "or": [ { "shinespark": { "frames": 9 } }, { "and": [ "canShinechargeMovementTricky", { "shinespark": { "frames": 2 } } ] } ] }, { "or": [ "Wave", "Spazer", "Plasma", { "ammo": { "type": "Missile", "count": 2 } }, { "ammo": { "type": "Super", "count": 1 } } ] } ], "exitCondition": { "leaveWithSpark": {} }, "unlocksDoors": [ { "types": [ "super" ], "requires": [] }, { "types": [ "missiles", "powerbomb" ], "requires": [ "never" ] } ], "note": "Get the shinecharge while killing the crab, then move towards and shinespark out the left door." }, { "link": [ 1, 1 ], "name": "Crystal Flash", "requires": [ "h_canCrystalFlash" ] }, { "link": [ 1, 1 ], "name": "G-Mode Setup - Get Hit By Sciser", "notable": false, "requires": [], "exitCondition": { "leaveWithGModeSetup": {} } }, { "link": [ 1, 1 ], "name": "G-Mode Regain Mobility", "requires": [ { "enemyDamage": { "enemy": "Sciser", "type": "contact", "hits": 1 } } ], "gModeRegainMobility": {} }, { "link": [ 1, 2 ], "name": "Base", "requires": [] }, { "link": [ 1, 2 ], "name": "Leave Shinecharged", "entranceCondition": { "comeInShinecharging": { "length": 13, "openEnd": 0 } }, "requires": [ "Gravity" ], "exitCondition": { "leaveShinecharged": { "framesRemaining": 179 } }, "unlocksDoors": [ { "types": [ "super" ], "requires": [] }, { "types": [ "missiles", "powerbomb" ], "requires": [ "never" ] } ], "devNote": "FIXME: Do we need a way to deal with the crab? It seems avoidable unless: a short runway, the next room is a drop off, and you need almost all of the frames." }, { "link": [ 1, 2 ], "name": "Suitless Water Shinecharge", "entranceCondition": { "comeInRunning": { "speedBooster": true, "minTiles": 2 } }, "requires": [ "canStutterWaterShineCharge", { "canShineCharge": { "usedTiles": 33, "openEnd": 2 } }, { "or": [ "Wave", "Spazer", "Plasma", { "ammo": { "type": "Missile", "count": 2 } }, { "ammo": { "type": "Super", "count": 1 } } ] } ], "exitCondition": { "leaveShinecharged": { "framesRemaining": 179 } }, "unlocksDoors": [ { "types": [ "missiles", "super" ], "requires": [] }, { "types": [ "powerbomb" ], "requires": [ "never" ] } ], "note": "Get the shinecharge while killing the crab, then exit the right door." }, { "link": [ 1, 2 ], "name": "Come In Shinecharged, Leave Sparking", "entranceCondition": { "comeInShinecharged": { "framesRequired": 25 } }, "requires": [ { "shinespark": { "frames": 23 } } ], "exitCondition": { "leaveWithSpark": {} }, "unlocksDoors": [ { "types": [ "super" ], "requires": [] }, { "types": [ "missiles", "powerbomb" ], "requires": [ "never" ] } ] }, { "link": [ 1, 2 ], "name": "Grapple Teleport", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 12, 12 ], [ 12, 13 ] ] } }, "requires": [], "bypassesDoorShell": true }, { "link": [ 1, 2 ], "name": "Carry Grapple Teleport (Top Position)", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 12, 12 ] ] } }, "requires": [], "bypassesDoorShell": true, "exitCondition": { "leaveWithGrappleTeleport": { "blockPositions": [ [ 12, 12 ] ] } } }, { "link": [ 1, 2 ], "name": "Carry Grapple Teleport (Bottom Position)", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 12, 13 ] ] } }, "requires": [], "bypassesDoorShell": true, "exitCondition": { "leaveWithGrappleTeleport": { "blockPositions": [ [ 12, 13 ] ] } } }, { "link": [ 1, 2 ], "name": "Transition with Stored Fall Speed", "entranceCondition": { "comeInWithStoredFallSpeed": { "fallSpeedInTiles": 1 } }, "requires": [ { "or": [ "Gravity", "Wave", "Spazer", "Plasma", { "ammo": { "type": "Missile", "count": 2 } }, { "ammo": { "type": "Super", "count": 1 } } ] } ], "exitCondition": { "leaveWithStoredFallSpeed": { "fallSpeedInTiles": 1 } }, "unlocksDoors": [ { "types": [ "missiles", "super" ], "requires": [] }, { "types": [ "powerbomb" ], "requires": [ "never" ] } ] }, { "link": [ 1, 2 ], "name": "Transition with Stored Fall Speed (more speed)", "entranceCondition": { "comeInWithStoredFallSpeed": { "fallSpeedInTiles": 2 } }, "requires": [ { "or": [ "Gravity", "Wave", "Spazer", "Plasma", { "ammo": { "type": "Missile", "count": 2 } }, { "ammo": { "type": "Super", "count": 1 } } ] } ], "exitCondition": { "leaveWithStoredFallSpeed": { "fallSpeedInTiles": 2 } }, "unlocksDoors": [ { "types": [ "missiles", "super" ], "requires": [] }, { "types": [ "powerbomb" ], "requires": [ "never" ] } ] }, { "link": [ 2, 1 ], "name": "Base", "requires": [] }, { "link": [ 2, 1 ], "name": "Leave Shinecharged", "entranceCondition": { "comeInShinecharging": { "length": 13, "openEnd": 0 } }, "requires": [ "Gravity" ], "exitCondition": { "leaveShinecharged": { "framesRemaining": 179 } }, "unlocksDoors": [ { "types": [ "super" ], "requires": [] }, { "types": [ "missiles", "powerbomb" ], "requires": [ "never" ] } ] }, { "link": [ 2, 1 ], "name": "Suitless Water Shinecharge", "entranceCondition": { "comeInRunning": { "speedBooster": true, "minTiles": 2 } }, "requires": [ "canStutterWaterShineCharge", { "canShineCharge": { "usedTiles": 33, "openEnd": 2 } } ], "exitCondition": { "leaveShinecharged": { "framesRemaining": 179 } }, "unlocksDoors": [ { "types": [ "missiles", "super" ], "requires": [] }, { "types": [ "powerbomb" ], "requires": [ "never" ] } ], "devNote": "FIXME: This is a prime example for 3-room shinecharges, once the schema can model it." }, { "link": [ 2, 1 ], "name": "Come In Shinecharged, Leave Sparking", "entranceCondition": { "comeInShinecharged": { "framesRequired": 25 } }, "requires": [ { "shinespark": { "frames": 23 } } ], "exitCondition": { "leaveWithSpark": {} }, "unlocksDoors": [ { "types": [ "super" ], "requires": [] }, { "types": [ "missiles", "powerbomb" ], "requires": [ "never" ] } ] }, { "link": [ 2, 1 ], "name": "Transition with Stored Fall Speed", "entranceCondition": { "comeInWithStoredFallSpeed": { "fallSpeedInTiles": 1 } }, "requires": [], "exitCondition": { "leaveWithStoredFallSpeed": { "fallSpeedInTiles": 1 } }, "unlocksDoors": [ { "types": [ "missiles", "super" ], "requires": [] }, { "types": [ "powerbomb" ], "requires": [ "never" ] } ] }, { "link": [ 2, 1 ], "name": "Transition with Stored Fall Speed (more speed)", "entranceCondition": { "comeInWithStoredFallSpeed": { "fallSpeedInTiles": 2 } }, "requires": [], "exitCondition": { "leaveWithStoredFallSpeed": { "fallSpeedInTiles": 2 } }, "unlocksDoors": [ { "types": [ "missiles", "super" ], "requires": [] }, { "types": [ "powerbomb" ], "requires": [ "never" ] } ] }, { "link": [ 2, 1 ], "name": "Grapple Teleport", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 3, 12 ], [ 3, 13 ] ] } }, "requires": [], "bypassesDoorShell": true }, { "link": [ 2, 1 ], "name": "Carry Grapple Teleport (Top Position)", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 3, 12 ] ] } }, "requires": [], "bypassesDoorShell": true, "exitCondition": { "leaveWithGrappleTeleport": { "blockPositions": [ [ 3, 12 ] ] } } }, { "link": [ 2, 1 ], "name": "Carry Grapple Teleport (Bottom Position)", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 3, 13 ] ] } }, "requires": [], "bypassesDoorShell": true, "exitCondition": { "leaveWithGrappleTeleport": { "blockPositions": [ [ 3, 13 ] ] } } }, { "link": [ 2, 2 ], "name": "Leave with Runway", "requires": [], "exitCondition": { "leaveWithRunway": { "length": 13, "openEnd": 0 } } }, { "link": [ 2, 2 ], "name": "Leave with Runway Both Doors Open", "requires": [ { "doorUnlockedAtNode": 1 } ], "exitCondition": { "leaveWithRunway": { "length": 14, "openEnd": 0 } }, "unlocksDoors": [ { "nodeId": 1, "types": [ "ammo" ], "requires": [] } ] }, { "link": [ 2, 2 ], "name": "Suitless Water Shinecharge, Shinespark Return", "entranceCondition": { "comeInRunning": { "speedBooster": true, "minTiles": 2.4375 } }, "requires": [ "canStutterWaterShineCharge", "canShinechargeMovementComplex", "canCarefulJump", { "canShineCharge": { "usedTiles": 33, "openEnd": 2 } }, { "or": [ { "shinespark": { "frames": 9 } }, { "and": [ "canShinechargeMovementTricky", { "shinespark": { "frames": 2 } } ] } ] } ], "exitCondition": { "leaveWithSpark": {} }, "unlocksDoors": [ { "types": [ "super" ], "requires": [] }, { "types": [ "missiles", "powerbomb" ], "requires": [ "never" ] } ], "note": "Get the shinecharge, carefully jump over the crab and move towards then shinespark out the right door." }, { "link": [ 2, 2 ], "name": "G-Mode Setup - Get Hit By Sciser", "notable": false, "requires": [], "exitCondition": { "leaveWithGModeSetup": {} } }, { "link": [ 2, 2 ], "name": "G-Mode Regain Mobility", "requires": [ { "enemyDamage": { "enemy": "Sciser", "type": "contact", "hits": 1 } } ], "gModeRegainMobility": {} } ] }