The Final Missile

Room ID: 17

Wiki
Difficulty filter

From: 1
Right Door
To: 1
Right Door

Exit condition:

{
  "leaveWithRunway": {
    "length": 10,
    "openEnd": 0
  }
}
From: 1
Right Door
To: 1
Right Door

Requires:

"h_canCrystalFlash"
From: 1
Right Door
To: 2
Item (locked)

From: 2
Item (locked)
To: 1
Right Door

From: 2
Item (locked)
To: 3
Item (unlocked)

Requires:

{
  "or": [
    "h_ZebesIsAwake",
    "h_AllItemsSpawned"
  ]
}
From: 3
Item (unlocked)
To: 2
Item (locked)

{
  "$schema": "../../../schema/m3-room.schema.json",
  "id": 17,
  "name": "The Final Missile",
  "area": "Crateria",
  "subarea": "Central",
  "playable": true,
  "roomAddress": "0x79A90",
  "roomEnvironments": [
    {
      "heated": false
    }
  ],
  "nodes": [
    {
      "id": 1,
      "name": "Right Door",
      "nodeType": "door",
      "nodeSubType": "blue",
      "nodeAddress": "0x0018c9a",
      "doorEnvironments": [
        {
          "physics": "air"
        }
      ]
    },
    {
      "id": 2,
      "name": "Item (locked)",
      "nodeType": "junction",
      "nodeSubType": "visible",
      "nodeItem": "Missile",
      "nodeAddress": "0x78486"
    },
    {
      "id": 3,
      "name": "Item (unlocked)",
      "nodeType": "item",
      "nodeSubType": "visible",
      "nodeItem": "Missile",
      "nodeAddress": "0x78486"
    }
  ],
  "enemies": [],
  "links": [
    {
      "from": 1,
      "to": [
        {
          "id": 1
        },
        {
          "id": 2
        }
      ]
    },
    {
      "from": 2,
      "to": [
        {
          "id": 1
        }
      ]
    }
  ],
  "strats": [
    {
      "link": [
        1,
        1
      ],
      "name": "Leave with Runway",
      "requires": [],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 10,
          "openEnd": 0
        }
      }
    },
    {
      "link": [
        1,
        1
      ],
      "name": "Crystal Flash",
      "requires": [
        "h_canCrystalFlash"
      ]
    },
    {
      "link": [
        1,
        2
      ],
      "name": "Base",
      "requires": []
    },
    {
      "link": [
        2,
        1
      ],
      "name": "Base",
      "requires": []
    },
    {
      "name": "Base",
      "notable": false,
      "requires": [
        {
          "or": [
            "h_ZebesIsAwake",
            "h_AllItemsSpawned"
          ]
        }
      ],
      "devNote": [
        "Item doesn't spawn until Zebes is awake.",
        "Interestingly, the Chozo also has a scope that observes Samus, like in Blue Brinstar."
      ],
      "link": [
        2,
        3
      ]
    },
    {
      "link": [
        3,
        2
      ],
      "name": "Base",
      "notable": false,
      "requires": []
    }
  ]
}