Rinka Shaft

Room ID: 236

Wiki
Difficulty filter

From: 1
Top Left Door
To: 1
Top Left Door

Exit condition:

{
  "leaveWithRunway": {
    "length": 1,
    "openEnd": 1
  }
}
From: 1
Top Left Door
To: 1
Top Left Door

Requires:

"h_canCrystalFlash"
From: 1
Top Left Door
To: 1
Top Left Door

Lure a Rinka to the top door without letting it go off screen. The bottom right Rinka can be lured at the correct angle by standing on the central platform then jumping slightly before it moves.

Requires:

"canTrickyJump"

Exit condition:

{
  "leaveWithGModeSetup": {}
}
Base (Basic)
Rinka Shaft
From: 1
Top Left Door
To: 2
Middle Left Door

From: 1
Top Left Door
To: 2
Middle Left Door

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 86
  }
}

Requires:

"canShinechargeMovementComplex"

Exit condition:

{
  "leaveShinecharged": {
    "framesRemaining": "auto"
  }
}
From: 1
Top Left Door
To: 3
Bottom Left Door

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 143
  }
}

Requires:

"canShinechargeMovementComplex"

Exit condition:

{
  "leaveShinecharged": {
    "framesRemaining": "auto"
  }
}
Base (Basic)
Rinka Shaft
From: 2
Middle Left Door
To: 1
Top Left Door

From: 2
Middle Left Door
To: 1
Top Left Door

Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 1 screen, moving quickly to avoid Rinka hits, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": false
  }
}

Requires:

"canXRayClimb"

Bypasses door shell: true

From: 2
Middle Left Door
To: 1
Top Left Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 2,
    "openEnd": 0
  }
}

Requires:

"HiJump"
"canWalljump"
"canShinechargeMovementComplex"

Exit condition:

{
  "leaveShinecharged": {
    "framesRemaining": 70
  }
}
From: 2
Middle Left Door
To: 1
Top Left Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 2,
    "openEnd": 0
  }
}

Requires:

"HiJump"
"canShinechargeMovementComplex"

Exit condition:

{
  "leaveShinecharged": {
    "framesRemaining": 55
  }
}
From: 2
Middle Left Door
To: 1
Top Left Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 2,
    "openEnd": 0
  }
}

Requires:

"canWalljump"
"canShinechargeMovementComplex"

Exit condition:

{
  "leaveShinecharged": {
    "framesRemaining": 50
  }
}
From: 2
Middle Left Door
To: 1
Top Left Door

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 95
  }
}

Requires:

"HiJump"
"canWalljump"
"canShinechargeMovementComplex"

Exit condition:

{
  "leaveShinecharged": {
    "framesRemaining": "auto"
  }
}
From: 2
Middle Left Door
To: 1
Top Left Door

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 115
  }
}

Requires:

"canWalljump"
"canShinechargeMovementComplex"

Exit condition:

{
  "leaveShinecharged": {
    "framesRemaining": "auto"
  }
}
From: 2
Middle Left Door
To: 1
Top Left Door

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 115
  }
}

Requires:

"HiJump"
"canShinechargeMovementComplex"

Exit condition:

{
  "leaveShinecharged": {
    "framesRemaining": "auto"
  }
}
From: 2
Middle Left Door
To: 1
Top Left Door

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 75
  }
}

Requires:

"HiJump"
"canShinechargeMovementComplex"
{
  "shinespark": {
    "frames": 8
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}
From: 2
Middle Left Door
To: 1
Top Left Door

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 100
  }
}

Requires:

"canWalljump"
"canShinechargeMovementComplex"
{
  "shinespark": {
    "frames": 4
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}
From: 2
Middle Left Door
To: 1
Top Left Door

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 165
  }
}

Requires:

"canShinechargeMovementTricky"
{
  "shinespark": {
    "frames": 5
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}
From: 2
Middle Left Door
To: 2
Middle Left Door

Exit condition:

{
  "leaveWithRunway": {
    "length": 3,
    "openEnd": 1
  }
}
From: 2
Middle Left Door
To: 2
Middle Left Door

One simple setup to position a Rinka is to stand a few pixels away from the right edge of the floating platform in front of the door. The lower right Rinka spawner will spawn a Rinka at a good angle. It is possible maintain a half-tile gap between the Rinka and the runway in order to extend it as far as possible.

Requires:

"h_canTrickyFrozenEnemyRunway"

Exit condition:

{
  "leaveWithRunway": {
    "length": 5,
    "openEnd": 0
  }
}
From: 2
Middle Left Door
To: 2
Middle Left Door

Exit condition:

{
  "leaveWithGModeSetup": {}
}
From: 2
Middle Left Door
To: 2
Middle Left Door

Requires:

{
  "enemyDamage": {
    "enemy": "Rinka",
    "type": "contact",
    "hits": 1
  }
}
Base (Basic)
Rinka Shaft
From: 2
Middle Left Door
To: 3
Bottom Left Door

From: 2
Middle Left Door
To: 3
Bottom Left Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 2,
    "openEnd": 0
  }
}

Requires:

"canShinechargeMovementComplex"

Exit condition:

{
  "leaveShinecharged": {
    "framesRemaining": 85
  }
}
From: 2
Middle Left Door
To: 3
Bottom Left Door

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 105
  }
}

Requires:

"canShinechargeMovementComplex"

Exit condition:

{
  "leaveShinecharged": {
    "framesRemaining": "auto"
  }
}
From: 3
Bottom Left Door
To: 1
Top Left Door

Enter immobile with G-mode direct, taking a Rinka hit to regain mobility. Back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 2 screens, moving quickly to minimize Rinka damage. Perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": false,
    "mobility": "immobile"
  }
}

Requires:

{
  "enemyDamage": {
    "enemy": "Rinka",
    "type": "contact",
    "hits": 1
  }
}
"canXRayClimb"

Bypasses door shell: true

From: 3
Bottom Left Door
To: 1
Top Left Door

Enter with G-mode direct, and freeze the bottom Rinka near the door. Back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 2 screens, moving quickly to avoid Rinka damage. Perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": false
  }
}

Requires:

"Ice"
"canXRayClimb"

Bypasses door shell: true

From: 3
Bottom Left Door
To: 1
Top Left Door

Enter with G-mode direct, and go to the top of the room to perform a Crystal Flash to refill on energy without destroying all the bottom Rinkas. Use the Rinkas to damage down. For the final hit that will trigger auto-reserves, stand in the open doorway between 1 and 6 pixels from the transition. The auto reserve trigger will cancel G-mode and close the door on top of Samus. Climb up 2 screens, moving quickly to minimize Rinka damage. Perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": false
  }
}

Requires:

"h_canCrystalFlash"
{
  "autoReserveTrigger": {}
}
"canXRayClimb"
{
  "enemyDamage": {
    "enemy": "Rinka",
    "type": "contact",
    "hits": 2
  }
}

Bypasses door shell: true

From: 3
Bottom Left Door
To: 1
Top Left Door

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 155
  }
}

Requires:

"HiJump"
"canWalljump"
"canShinechargeMovementComplex"
{
  "shinespark": {
    "frames": 2
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}
From: 3
Bottom Left Door
To: 1
Top Left Door

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 165
  }
}

Requires:

"HiJump"
"canShinechargeMovementComplex"
{
  "shinespark": {
    "frames": 4
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}
Base (Basic)
Rinka Shaft
From: 3
Bottom Left Door
To: 2
Middle Left Door

From: 3
Bottom Left Door
To: 2
Middle Left Door

Enter immobile with G-mode direct, taking a Rinka hit to regain mobility. Back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 1 screen, moving quickly to minimize Rinka damage. Perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": false,
    "mobility": "immobile"
  }
}

Requires:

{
  "enemyDamage": {
    "enemy": "Rinka",
    "type": "contact",
    "hits": 1
  }
}
"canXRayClimb"

Bypasses door shell: true

From: 3
Bottom Left Door
To: 2
Middle Left Door

Enter with G-mode direct, and freeze the bottom Rinka near the door. Back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door. Climb up 1 screen, moving quickly to avoid Rinka damage. Perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": false
  }
}

Requires:

"Ice"
"canXRayClimb"

Bypasses door shell: true

From: 3
Bottom Left Door
To: 2
Middle Left Door

Enter with G-mode direct, and go to the top of the room to perform a Crystal Flash to refill on energy without destroying all the bottom Rinkas. Use a Rinka to damage down. For the final hit that will trigger auto-reserves, stand in the open doorway between 1 and 6 pixels from the transition. The auto reserve trigger will cancel G-mode and close the door on top of Samus. Climb up 1 screen, moving quickly to minimize Rinka damage. Perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door.

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "direct",
    "morphed": false
  }
}

Requires:

"h_canCrystalFlash"
{
  "autoReserveTrigger": {}
}
"canXRayClimb"
{
  "enemyDamage": {
    "enemy": "Rinka",
    "type": "contact",
    "hits": 2
  }
}

Bypasses door shell: true

From: 3
Bottom Left Door
To: 2
Middle Left Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 12,
    "openEnd": 0
  }
}

Requires:

"canShinechargeMovementComplex"

Exit condition:

{
  "leaveShinecharged": {
    "framesRemaining": 45
  }
}
From: 3
Bottom Left Door
To: 2
Middle Left Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 12,
    "openEnd": 0
  }
}

Requires:

"canShinechargeMovementComplex"

Exit condition:

{
  "leaveShinecharged": {
    "framesRemaining": 30
  }
}
From: 3
Bottom Left Door
To: 2
Middle Left Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 12,
    "openEnd": 0
  }
}

Requires:

"canShinechargeMovementTricky"
{
  "shinespark": {
    "frames": 6
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}
From: 3
Bottom Left Door
To: 2
Middle Left Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 4,
    "openEnd": 0
  }
}

Requires:

"canShinechargeMovementComplex"

Exit condition:

{
  "leaveShinecharged": {
    "framesRemaining": 75
  }
}
From: 3
Bottom Left Door
To: 2
Middle Left Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 4,
    "openEnd": 0
  }
}

Requires:

"canShinechargeMovementComplex"

Exit condition:

{
  "leaveShinecharged": {
    "framesRemaining": 55
  }
}
From: 3
Bottom Left Door
To: 2
Middle Left Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 4,
    "openEnd": 0
  }
}

Requires:

"canShinechargeMovementComplex"

Exit condition:

{
  "leaveShinecharged": {
    "framesRemaining": 50
  }
}
From: 3
Bottom Left Door
To: 2
Middle Left Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 4,
    "openEnd": 0
  }
}

Requires:

"canShinechargeMovementComplex"

Exit condition:

{
  "leaveShinecharged": {
    "framesRemaining": 30
  }
}
From: 3
Bottom Left Door
To: 2
Middle Left Door

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 100
  }
}

Requires:

"HiJump"
"canWalljump"
"canShinechargeMovementComplex"

Exit condition:

{
  "leaveShinecharged": {
    "framesRemaining": "auto"
  }
}
From: 3
Bottom Left Door
To: 2
Middle Left Door

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 115
  }
}

Requires:

"HiJump"
"canShinechargeMovementComplex"

Exit condition:

{
  "leaveShinecharged": {
    "framesRemaining": "auto"
  }
}
From: 3
Bottom Left Door
To: 2
Middle Left Door

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 120
  }
}

Requires:

"canWalljump"
"canShinechargeMovementComplex"

Exit condition:

{
  "leaveShinecharged": {
    "framesRemaining": "auto"
  }
}
From: 3
Bottom Left Door
To: 2
Middle Left Door

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 80
  }
}

Requires:

"HiJump"
"canWalljump"
"canShinechargeMovementComplex"
{
  "shinespark": {
    "frames": 5
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}
From: 3
Bottom Left Door
To: 2
Middle Left Door

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 85
  }
}

Requires:

"HiJump"
"canShinechargeMovementComplex"
{
  "shinespark": {
    "frames": 7
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}
From: 3
Bottom Left Door
To: 2
Middle Left Door

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 110
  }
}

Requires:

"canWalljump"
"canShinechargeMovementComplex"
{
  "shinespark": {
    "frames": 6
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}
From: 3
Bottom Left Door
To: 2
Middle Left Door

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 145
  }
}

Requires:

"HiJump"
"canShinechargeMovementComplex"
{
  "shinespark": {
    "frames": 6
  }
}

Exit condition:

{
  "leaveWithSpark": {}
}
From: 3
Bottom Left Door
To: 3
Bottom Left Door

Exit condition:

{
  "leaveWithRunway": {
    "length": 13,
    "openEnd": 0
  }
}
From: 3
Bottom Left Door
To: 3
Bottom Left Door

Exit condition:

{
  "leaveWithGModeSetup": {}
}
From: 3
Bottom Left Door
To: 3
Bottom Left Door

Requires:

{
  "enemyDamage": {
    "enemy": "Rinka",
    "type": "contact",
    "hits": 1
  }
}

{
  "$schema": "../../../schema/m3-room.schema.json",
  "id": 236,
  "name": "Rinka Shaft",
  "area": "Tourian",
  "subarea": "Main",
  "playable": true,
  "roomAddress": "0x7DDF3",
  "roomEnvironments": [
    {
      "heated": false
    }
  ],
  "nodes": [
    {
      "id": 1,
      "name": "Top Left Door",
      "nodeType": "door",
      "nodeSubType": "blue",
      "nodeAddress": "0x001aab0",
      "doorEnvironments": [
        {
          "physics": "air"
        }
      ]
    },
    {
      "id": 2,
      "name": "Middle Left Door",
      "nodeType": "door",
      "nodeSubType": "blue",
      "nodeAddress": "0x001aabc",
      "doorEnvironments": [
        {
          "physics": "air"
        }
      ]
    },
    {
      "id": 3,
      "name": "Bottom Left Door",
      "nodeType": "door",
      "nodeSubType": "red",
      "nodeAddress": "0x001aac8",
      "doorEnvironments": [
        {
          "physics": "air"
        }
      ],
      "locks": [
        {
          "name": "Rinka Shaft Red Lock (to Mother Brain)",
          "lockType": "coloredDoor",
          "unlockStrats": [
            {
              "name": "Base",
              "notable": false,
              "requires": [
                "h_canOpenRedDoors"
              ]
            }
          ]
        }
      ]
    }
  ],
  "enemies": [
    {
      "id": "e1",
      "groupName": "Rinka Shaft Rinkas",
      "enemyName": "Rinka",
      "quantity": 3,
      "homeNodes": [
        2,
        3
      ]
    }
  ],
  "links": [
    {
      "from": 1,
      "to": [
        {
          "id": 1
        },
        {
          "id": 2
        },
        {
          "id": 3
        }
      ]
    },
    {
      "from": 2,
      "to": [
        {
          "id": 1
        },
        {
          "id": 2
        },
        {
          "id": 3
        }
      ]
    },
    {
      "from": 3,
      "to": [
        {
          "id": 1
        },
        {
          "id": 2
        },
        {
          "id": 3
        }
      ]
    }
  ],
  "strats": [
    {
      "link": [
        1,
        1
      ],
      "name": "Leave with Runway",
      "requires": [],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 1,
          "openEnd": 1
        }
      }
    },
    {
      "link": [
        1,
        1
      ],
      "name": "Crystal Flash",
      "requires": [
        "h_canCrystalFlash"
      ]
    },
    {
      "link": [
        1,
        1
      ],
      "name": "G-Mode Setup - Get Hit By Rinka",
      "notable": false,
      "requires": [
        "canTrickyJump"
      ],
      "exitCondition": {
        "leaveWithGModeSetup": {}
      },
      "note": [
        "Lure a Rinka to the top door without letting it go off screen.",
        "The bottom right Rinka can be lured at the correct angle by standing on the central platform then jumping slightly before it moves."
      ]
    },
    {
      "link": [
        1,
        2
      ],
      "name": "Base",
      "requires": []
    },
    {
      "link": [
        1,
        2
      ],
      "name": "Carry Shinecharge",
      "entranceCondition": {
        "comeInShinecharged": {
          "framesRequired": 86
        }
      },
      "requires": [
        "canShinechargeMovementComplex"
      ],
      "exitCondition": {
        "leaveShinecharged": {
          "framesRemaining": "auto"
        }
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "link": [
        1,
        3
      ],
      "name": "Carry Shinecharge",
      "entranceCondition": {
        "comeInShinecharged": {
          "framesRequired": 143
        }
      },
      "requires": [
        "canShinechargeMovementComplex"
      ],
      "exitCondition": {
        "leaveShinecharged": {
          "framesRemaining": "auto"
        }
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "link": [
        2,
        1
      ],
      "name": "Base",
      "requires": []
    },
    {
      "link": [
        2,
        1
      ],
      "name": "Very Deep Stuck X-Ray Climb",
      "entranceCondition": {
        "comeInWithGMode": {
          "mode": "direct",
          "morphed": false
        }
      },
      "requires": [
        "canXRayClimb"
      ],
      "bypassesDoorShell": true,
      "note": [
        "Enter with G-mode direct, back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door.",
        "Climb up 1 screen, moving quickly to avoid Rinka hits, and perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door."
      ]
    },
    {
      "link": [
        2,
        1
      ],
      "name": "Come in Shinecharging, Leave Shinecharged (Hi Jump Wall Jump)",
      "entranceCondition": {
        "comeInShinecharging": {
          "length": 2,
          "openEnd": 0
        }
      },
      "requires": [
        "HiJump",
        "canWalljump",
        "canShinechargeMovementComplex"
      ],
      "exitCondition": {
        "leaveShinecharged": {
          "framesRemaining": 70
        }
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "link": [
        2,
        1
      ],
      "name": "Come in Shinecharging, Leave Shinecharged (Hi Jump Platforming)",
      "entranceCondition": {
        "comeInShinecharging": {
          "length": 2,
          "openEnd": 0
        }
      },
      "requires": [
        "HiJump",
        "canShinechargeMovementComplex"
      ],
      "exitCondition": {
        "leaveShinecharged": {
          "framesRemaining": 55
        }
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "link": [
        2,
        1
      ],
      "name": "Come in Shinecharging, Leave Shinecharged (Wall Jump)",
      "entranceCondition": {
        "comeInShinecharging": {
          "length": 2,
          "openEnd": 0
        }
      },
      "requires": [
        "canWalljump",
        "canShinechargeMovementComplex"
      ],
      "exitCondition": {
        "leaveShinecharged": {
          "framesRemaining": 50
        }
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "link": [
        2,
        1
      ],
      "name": "Carry Shinecharge (Hi Jump Wall Jump)",
      "entranceCondition": {
        "comeInShinecharged": {
          "framesRequired": 95
        }
      },
      "requires": [
        "HiJump",
        "canWalljump",
        "canShinechargeMovementComplex"
      ],
      "exitCondition": {
        "leaveShinecharged": {
          "framesRemaining": "auto"
        }
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "link": [
        2,
        1
      ],
      "name": "Carry Shinecharge (Wall Jump)",
      "entranceCondition": {
        "comeInShinecharged": {
          "framesRequired": 115
        }
      },
      "requires": [
        "canWalljump",
        "canShinechargeMovementComplex"
      ],
      "exitCondition": {
        "leaveShinecharged": {
          "framesRemaining": "auto"
        }
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "link": [
        2,
        1
      ],
      "name": "Carry Shinecharge (HiJump Platforming)",
      "entranceCondition": {
        "comeInShinecharged": {
          "framesRequired": 115
        }
      },
      "requires": [
        "HiJump",
        "canShinechargeMovementComplex"
      ],
      "exitCondition": {
        "leaveShinecharged": {
          "framesRemaining": "auto"
        }
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "link": [
        2,
        1
      ],
      "name": "Come in Shinecharged, Leave With Spark (HiJump Platforming)",
      "entranceCondition": {
        "comeInShinecharged": {
          "framesRequired": 75
        }
      },
      "requires": [
        "HiJump",
        "canShinechargeMovementComplex",
        {
          "shinespark": {
            "frames": 8
          }
        }
      ],
      "exitCondition": {
        "leaveWithSpark": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "link": [
        2,
        1
      ],
      "name": "Come in Shinecharged, Leave With Spark (Wall Jump)",
      "entranceCondition": {
        "comeInShinecharged": {
          "framesRequired": 100
        }
      },
      "requires": [
        "canWalljump",
        "canShinechargeMovementComplex",
        {
          "shinespark": {
            "frames": 4
          }
        }
      ],
      "exitCondition": {
        "leaveWithSpark": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "link": [
        2,
        1
      ],
      "name": "Come in Shinecharged, Leave With Spark (Platforming)",
      "entranceCondition": {
        "comeInShinecharged": {
          "framesRequired": 165
        }
      },
      "requires": [
        "canShinechargeMovementTricky",
        {
          "shinespark": {
            "frames": 5
          }
        }
      ],
      "exitCondition": {
        "leaveWithSpark": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "link": [
        2,
        2
      ],
      "name": "Leave with Runway",
      "requires": [],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 3,
          "openEnd": 1
        }
      }
    },
    {
      "link": [
        2,
        2
      ],
      "name": "Leave With Runway - Frozen Rinka",
      "requires": [
        "h_canTrickyFrozenEnemyRunway"
      ],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 5,
          "openEnd": 0
        }
      },
      "note": [
        "One simple setup to position a Rinka is to stand a few pixels away from the right edge of the floating platform in front of the door.",
        "The lower right Rinka spawner will spawn a Rinka at a good angle.",
        "It is possible maintain a half-tile gap between the Rinka and the runway in order to extend it as far as possible."
      ],
      "devNote": "FIXME: It is possible but challenging to set up a frozen Rinka at the top door by walking off of the small platform on the right side of the room."
    },
    {
      "link": [
        2,
        2
      ],
      "name": "G-Mode Setup - Get Hit By Rinka",
      "notable": false,
      "requires": [],
      "exitCondition": {
        "leaveWithGModeSetup": {}
      }
    },
    {
      "link": [
        2,
        2
      ],
      "name": "G-Mode Regain Mobility",
      "requires": [
        {
          "enemyDamage": {
            "enemy": "Rinka",
            "type": "contact",
            "hits": 1
          }
        }
      ],
      "gModeRegainMobility": {}
    },
    {
      "link": [
        2,
        3
      ],
      "name": "Base",
      "requires": []
    },
    {
      "link": [
        2,
        3
      ],
      "name": "Come in Shinecharging, Leave Shinecharged",
      "entranceCondition": {
        "comeInShinecharging": {
          "length": 2,
          "openEnd": 0
        }
      },
      "requires": [
        "canShinechargeMovementComplex"
      ],
      "exitCondition": {
        "leaveShinecharged": {
          "framesRemaining": 85
        }
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "link": [
        2,
        3
      ],
      "name": "Carry Shinecharge",
      "entranceCondition": {
        "comeInShinecharged": {
          "framesRequired": 105
        }
      },
      "requires": [
        "canShinechargeMovementComplex"
      ],
      "exitCondition": {
        "leaveShinecharged": {
          "framesRemaining": "auto"
        }
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "link": [
        3,
        1
      ],
      "name": "Very Deep Stuck X-Ray Climb With Immobile",
      "entranceCondition": {
        "comeInWithGMode": {
          "mode": "direct",
          "morphed": false,
          "mobility": "immobile"
        }
      },
      "requires": [
        {
          "enemyDamage": {
            "enemy": "Rinka",
            "type": "contact",
            "hits": 1
          }
        },
        "canXRayClimb"
      ],
      "bypassesDoorShell": true,
      "note": [
        "Enter immobile with G-mode direct, taking a Rinka hit to regain mobility.",
        "Back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door.",
        "Climb up 2 screens, moving quickly to minimize Rinka damage.",
        "Perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door."
      ],
      "devNote": [
        "The 'immobile' requirement in the entranceCondition is not necessary but is included for clarity.",
        "Without coming in immobile, it would not be possible to have enough energy to survive the Rinka hit.",
        "The enemyDamage in this strat is for a second Rinka hit while climbing.",
        "The first Rinka hit is included in the gModeImmobile requirement."
      ]
    },
    {
      "link": [
        3,
        1
      ],
      "name": "Very Deep Stuck X-Ray Climb With Ice",
      "entranceCondition": {
        "comeInWithGMode": {
          "mode": "direct",
          "morphed": false
        }
      },
      "requires": [
        "Ice",
        "canXRayClimb"
      ],
      "bypassesDoorShell": true,
      "note": [
        "Enter with G-mode direct, and freeze the bottom Rinka near the door.",
        "Back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door.",
        "Climb up 2 screens, moving quickly to avoid Rinka damage.",
        "Perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door."
      ]
    },
    {
      "link": [
        3,
        1
      ],
      "name": "Very Deep Stuck X-Ray Climb With Crystal Flash",
      "entranceCondition": {
        "comeInWithGMode": {
          "mode": "direct",
          "morphed": false
        }
      },
      "requires": [
        "h_canCrystalFlash",
        {
          "autoReserveTrigger": {}
        },
        "canXRayClimb",
        {
          "enemyDamage": {
            "enemy": "Rinka",
            "type": "contact",
            "hits": 2
          }
        }
      ],
      "bypassesDoorShell": true,
      "note": [
        "Enter with G-mode direct, and go to the top of the room to perform a Crystal Flash to refill on energy without destroying all the bottom Rinkas.",
        "Use the Rinkas to damage down.",
        "For the final hit that will trigger auto-reserves, stand in the open doorway between 1 and 6 pixels from the transition.",
        "The auto reserve trigger will cancel G-mode and close the door on top of Samus.",
        "Climb up 2 screens, moving quickly to minimize Rinka damage.",
        "Perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door."
      ]
    },
    {
      "link": [
        3,
        1
      ],
      "name": "Come in Shinecharged, Leave With Spark (HiJump Wall Jump)",
      "entranceCondition": {
        "comeInShinecharged": {
          "framesRequired": 155
        }
      },
      "requires": [
        "HiJump",
        "canWalljump",
        "canShinechargeMovementComplex",
        {
          "shinespark": {
            "frames": 2
          }
        }
      ],
      "exitCondition": {
        "leaveWithSpark": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "link": [
        3,
        1
      ],
      "name": "Come in Shinecharged, Leave With Spark (HiJump Platforming)",
      "entranceCondition": {
        "comeInShinecharged": {
          "framesRequired": 165
        }
      },
      "requires": [
        "HiJump",
        "canShinechargeMovementComplex",
        {
          "shinespark": {
            "frames": 4
          }
        }
      ],
      "exitCondition": {
        "leaveWithSpark": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "link": [
        3,
        2
      ],
      "name": "Base",
      "requires": []
    },
    {
      "link": [
        3,
        2
      ],
      "name": "Very Deep Stuck X-Ray Climb With Immobile",
      "entranceCondition": {
        "comeInWithGMode": {
          "mode": "direct",
          "morphed": false,
          "mobility": "immobile"
        }
      },
      "requires": [
        {
          "enemyDamage": {
            "enemy": "Rinka",
            "type": "contact",
            "hits": 1
          }
        },
        "canXRayClimb"
      ],
      "bypassesDoorShell": true,
      "note": [
        "Enter immobile with G-mode direct, taking a Rinka hit to regain mobility.",
        "Back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door.",
        "Climb up 1 screen, moving quickly to minimize Rinka damage.",
        "Perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door."
      ],
      "devNote": [
        "The 'immobile' requirement in the entranceCondition is not necessary but is included for clarity.",
        "Without coming in immobile, it would not be possible to have enough energy to survive the Rinka hit.",
        "The enemyDamage in this strat is for a second Rinka hit while climbing.",
        "The first Rinka hit is included in the gModeImmobile requirement."
      ]
    },
    {
      "link": [
        3,
        2
      ],
      "name": "Very Deep Stuck X-Ray Climb With Ice",
      "entranceCondition": {
        "comeInWithGMode": {
          "mode": "direct",
          "morphed": false
        }
      },
      "requires": [
        "Ice",
        "canXRayClimb"
      ],
      "bypassesDoorShell": true,
      "note": [
        "Enter with G-mode direct, and freeze the bottom Rinka near the door.",
        "Back up to between 1 and 6 pixels from the door transition, and activate X-ray to get very deep stuck in the door.",
        "Climb up 1 screen, moving quickly to avoid Rinka damage.",
        "Perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door."
      ]
    },
    {
      "link": [
        3,
        2
      ],
      "name": "Very Deep Stuck X-Ray Climb With Crystal Flash",
      "entranceCondition": {
        "comeInWithGMode": {
          "mode": "direct",
          "morphed": false
        }
      },
      "requires": [
        "h_canCrystalFlash",
        {
          "autoReserveTrigger": {}
        },
        "canXRayClimb",
        {
          "enemyDamage": {
            "enemy": "Rinka",
            "type": "contact",
            "hits": 2
          }
        }
      ],
      "bypassesDoorShell": true,
      "note": [
        "Enter with G-mode direct, and go to the top of the room to perform a Crystal Flash to refill on energy without destroying all the bottom Rinkas.",
        "Use a Rinka to damage down.",
        "For the final hit that will trigger auto-reserves, stand in the open doorway between 1 and 6 pixels from the transition.",
        "The auto reserve trigger will cancel G-mode and close the door on top of Samus.",
        "Climb up 1 screen, moving quickly to minimize Rinka damage.",
        "Perform a turnaround buffered spin-jump away from the door to trigger the transition, bypassing any lock on the door."
      ]
    },
    {
      "link": [
        3,
        2
      ],
      "name": "Come in Shinecharging, Leave Shinecharged (Full Runway, HiJump Wall Jump)",
      "entranceCondition": {
        "comeInShinecharging": {
          "length": 12,
          "openEnd": 0
        }
      },
      "requires": [
        "canShinechargeMovementComplex"
      ],
      "exitCondition": {
        "leaveShinecharged": {
          "framesRemaining": 45
        }
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "link": [
        3,
        2
      ],
      "name": "Come in Shinecharging, Leave Shinecharged (Full Runway, HiJump Platforming)",
      "entranceCondition": {
        "comeInShinecharging": {
          "length": 12,
          "openEnd": 0
        }
      },
      "requires": [
        "canShinechargeMovementComplex"
      ],
      "exitCondition": {
        "leaveShinecharged": {
          "framesRemaining": 30
        }
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "link": [
        3,
        2
      ],
      "name": "Come in Shinecharging, Leave With Spark (Full Runway, Platforming)",
      "entranceCondition": {
        "comeInShinecharging": {
          "length": 12,
          "openEnd": 0
        }
      },
      "requires": [
        "canShinechargeMovementTricky",
        {
          "shinespark": {
            "frames": 6
          }
        }
      ],
      "exitCondition": {
        "leaveWithSpark": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "link": [
        3,
        2
      ],
      "name": "Come in Shinecharging, Leave Shinecharged (Short Runway, HiJump Wall Jump)",
      "entranceCondition": {
        "comeInShinecharging": {
          "length": 4,
          "openEnd": 0
        }
      },
      "requires": [
        "canShinechargeMovementComplex"
      ],
      "exitCondition": {
        "leaveShinecharged": {
          "framesRemaining": 75
        }
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "link": [
        3,
        2
      ],
      "name": "Come in Shinecharging, Leave Shinecharged (Short Runway, Wall Jump)",
      "entranceCondition": {
        "comeInShinecharging": {
          "length": 4,
          "openEnd": 0
        }
      },
      "requires": [
        "canShinechargeMovementComplex"
      ],
      "exitCondition": {
        "leaveShinecharged": {
          "framesRemaining": 55
        }
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "link": [
        3,
        2
      ],
      "name": "Come in Shinecharging, Leave Shinecharged (Short Runway, HiJump Platforming)",
      "entranceCondition": {
        "comeInShinecharging": {
          "length": 4,
          "openEnd": 0
        }
      },
      "requires": [
        "canShinechargeMovementComplex"
      ],
      "exitCondition": {
        "leaveShinecharged": {
          "framesRemaining": 50
        }
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "link": [
        3,
        2
      ],
      "name": "Come in Shinecharging, Leave Shinecharged (Short Runway, Platforming)",
      "entranceCondition": {
        "comeInShinecharging": {
          "length": 4,
          "openEnd": 0
        }
      },
      "requires": [
        "canShinechargeMovementComplex"
      ],
      "exitCondition": {
        "leaveShinecharged": {
          "framesRemaining": 30
        }
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "link": [
        3,
        2
      ],
      "name": "Carry Shinecharge (Hi Jump Wall Jump)",
      "entranceCondition": {
        "comeInShinecharged": {
          "framesRequired": 100
        }
      },
      "requires": [
        "HiJump",
        "canWalljump",
        "canShinechargeMovementComplex"
      ],
      "exitCondition": {
        "leaveShinecharged": {
          "framesRemaining": "auto"
        }
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "link": [
        3,
        2
      ],
      "name": "Carry Shinecharge (Hi Jump Platforming)",
      "entranceCondition": {
        "comeInShinecharged": {
          "framesRequired": 115
        }
      },
      "requires": [
        "HiJump",
        "canShinechargeMovementComplex"
      ],
      "exitCondition": {
        "leaveShinecharged": {
          "framesRemaining": "auto"
        }
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "link": [
        3,
        2
      ],
      "name": "Carry Shinecharge (Wall Jump)",
      "entranceCondition": {
        "comeInShinecharged": {
          "framesRequired": 120
        }
      },
      "requires": [
        "canWalljump",
        "canShinechargeMovementComplex"
      ],
      "exitCondition": {
        "leaveShinecharged": {
          "framesRemaining": "auto"
        }
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "link": [
        3,
        2
      ],
      "name": "Come in Shinecharged, Leave With Spark (Hi Jump Wall Jump)",
      "entranceCondition": {
        "comeInShinecharged": {
          "framesRequired": 80
        }
      },
      "requires": [
        "HiJump",
        "canWalljump",
        "canShinechargeMovementComplex",
        {
          "shinespark": {
            "frames": 5
          }
        }
      ],
      "exitCondition": {
        "leaveWithSpark": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "link": [
        3,
        2
      ],
      "name": "Come in Shinecharged, Leave With Spark (Hi Jump)",
      "entranceCondition": {
        "comeInShinecharged": {
          "framesRequired": 85
        }
      },
      "requires": [
        "HiJump",
        "canShinechargeMovementComplex",
        {
          "shinespark": {
            "frames": 7
          }
        }
      ],
      "exitCondition": {
        "leaveWithSpark": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "link": [
        3,
        2
      ],
      "name": "Come in Shinecharged, Leave With Spark (Wall Jump)",
      "entranceCondition": {
        "comeInShinecharged": {
          "framesRequired": 110
        }
      },
      "requires": [
        "canWalljump",
        "canShinechargeMovementComplex",
        {
          "shinespark": {
            "frames": 6
          }
        }
      ],
      "exitCondition": {
        "leaveWithSpark": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "link": [
        3,
        2
      ],
      "name": "Come in Shinecharged, Leave With Spark (Platforming)",
      "entranceCondition": {
        "comeInShinecharged": {
          "framesRequired": 145
        }
      },
      "requires": [
        "HiJump",
        "canShinechargeMovementComplex",
        {
          "shinespark": {
            "frames": 6
          }
        }
      ],
      "exitCondition": {
        "leaveWithSpark": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ]
    },
    {
      "link": [
        3,
        3
      ],
      "name": "Leave with Runway",
      "requires": [],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 13,
          "openEnd": 0
        }
      }
    },
    {
      "link": [
        3,
        3
      ],
      "name": "G-Mode Setup - Get Hit By Rinka",
      "notable": false,
      "requires": [],
      "exitCondition": {
        "leaveWithGModeSetup": {}
      }
    },
    {
      "link": [
        3,
        3
      ],
      "name": "G-Mode Regain Mobility",
      "requires": [
        {
          "enemyDamage": {
            "enemy": "Rinka",
            "type": "contact",
            "hits": 1
          }
        }
      ],
      "gModeRegainMobility": {}
    }
  ]
}