Room ID: 50
Requires:
{ "resetRoom": { "nodes": [ 1, 2 ], "mustStayPut": false } } { "or": [ { "obstaclesCleared": [ "A" ] }, { "enemyDamage": { "enemy": "Beetom", "type": "contact", "hits": 1 } } ] } "h_can10PowerBombCrystalFlash"