Gauntlet Entrance

Room ID: 30

Wiki
Difficulty filter

From: 1
Left Door
To: 1
Left Door

Exit condition:

{
  "leaveWithRunway": {
    "length": 7,
    "openEnd": 1,
    "steepUpTiles": 1,
    "steepDownTiles": 1
  }
}
From: 1
Left Door
To: 1
Left Door

It is possible to run through the Yapping Maw while it is attacking a different direction. But that likely requires acid damage and isn't entirely reliable.

Requires:

{
  "obstaclesCleared": [
    "A"
  ]
}
"canMidairShinespark"
"canShinechargeMovement"
{
  "shinespark": {
    "frames": 45
  }
}
{
  "canShineCharge": {
    "usedTiles": 18,
    "openEnd": 1,
    "startingDownTiles": 0,
    "steepDownTiles": 1,
    "steepUpTiles": 2
  }
}

Exit condition:

{
  "leaveWithSpark": {
    "position": "top"
  }
}
From: 1
Left Door
To: 1
Left Door

Requires:

{
  "obstaclesCleared": [
    "A"
  ]
}
"canMidairShinespark"
{
  "enemyKill": {
    "enemies": [
      [
        "Yapping Maw"
      ]
    ]
  }
}
{
  "shinespark": {
    "frames": 45
  }
}
{
  "canShineCharge": {
    "usedTiles": 21,
    "openEnd": 0,
    "startingDownTiles": 1,
    "steepDownTiles": 2,
    "steepUpTiles": 2
  }
}

Exit condition:

{
  "leaveWithSpark": {
    "position": "top"
  }
}
From: 1
Left Door
To: 1
Left Door

Freeze the Yapping Maw while it is in the air, extended.

Requires:

{
  "obstaclesCleared": [
    "A"
  ]
}
"canMidairShinespark"
"canUseFrozenEnemies"
{
  "shinespark": {
    "frames": 45
  }
}
{
  "canShineCharge": {
    "usedTiles": 21,
    "openEnd": 0,
    "startingDownTiles": 1,
    "steepDownTiles": 2,
    "steepUpTiles": 2
  }
}

Exit condition:

{
  "leaveWithSpark": {
    "position": "top"
  }
}
From: 1
Left Door
To: 1
Left Door

Requires:

"h_canCrystalFlash"
From: 1
Left Door
To: 1
Left Door

Requires:

{
  "or": [
    "h_canUseMorphBombs",
    "ScrewAttack"
  ]
}

Exit condition:

{
  "leaveWithGModeSetup": {}
}
From: 1
Left Door
To: 1
Left Door

Place a Power Bomb near the door, then wait for the Waver to get into position to hit Samus through the transition. The Waver only moves while on camera, and needs to move around the region several times before being set up properly.

Requires:

"h_canUsePowerBombs"

Exit condition:

{
  "leaveWithGModeSetup": {}
}

Entrance condition:

{
  "comeInShinecharging": {
    "length": 6,
    "openEnd": 1,
    "steepUpTiles": 1,
    "steepDownTiles": 1
  }
}

Exit condition:

{
  "leaveWithGModeSetup": {}
}
From: 1
Left Door
To: 2
Right Door

Requires:

"ScrewAttack"
{
  "or": [
    "canCarefulJump",
    {
      "acidFrames": 15
    }
  ]
}

Clears obstacles: A

From: 1
Left Door
To: 2
Right Door

Requires:

"h_canUseMorphBombs"
{
  "or": [
    "canTrickyJump",
    "Ice",
    {
      "ammo": {
        "type": "Super",
        "count": 2
      }
    },
    {
      "acidFrames": 100
    }
  ]
}
{
  "or": [
    "canDodgeWhileShooting",
    "Wave",
    "Spazer",
    {
      "enemyDamage": {
        "enemy": "Waver",
        "type": "contact",
        "hits": 2
      }
    }
  ]
}
{
  "or": [
    "canCarefulJump",
    {
      "and": [
        "h_canUseSpringBall",
        {
          "acidFrames": 20
        }
      ]
    },
    {
      "and": [
        "Gravity",
        {
          "acidFrames": 20
        }
      ]
    },
    {
      "acidFrames": 60
    }
  ]
}

Clears obstacles: A

From: 1
Left Door
To: 2
Right Door

Requires:

"Morph"
{
  "ammo": {
    "type": "PowerBomb",
    "count": 3
  }
}
{
  "or": [
    "canDodgeWhileShooting",
    {
      "enemyDamage": {
        "enemy": "Waver",
        "type": "contact",
        "hits": 1
      }
    }
  ]
}
{
  "or": [
    "canCarefulJump",
    {
      "ammo": {
        "type": "PowerBomb",
        "count": 1
      }
    },
    {
      "acidFrames": 104
    }
  ]
}

Clears obstacles: A

From: 1
Left Door
To: 2
Right Door

Entrance condition:

{
  "comeInWithSpark": {}
}

Requires:

{
  "shinespark": {
    "frames": 95,
    "excessFrames": 20
  }
}
From: 1
Left Door
To: 2
Right Door

Shinespark below the top block or Samus will crash into a solid wall.

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 50
  }
}

Requires:

"canShinechargeMovement"
"canMidairShinespark"
{
  "shinespark": {
    "frames": 85,
    "excessFrames": 20
  }
}
From: 1
Left Door
To: 2
Right Door

Shinespark from the end of the entry runway, just past the down slope. Samus will crash into the last set of blocks preventing access to the opposite door.

Entrance condition:

{
  "comeInShinecharged": {
    "framesRequired": 37
  }
}

Requires:

"canShinechargeMovement"
"canHorizontalShinespark"
{
  "shinespark": {
    "frames": 70
  }
}
{
  "or": [
    "Morph",
    "canTunnelCrawl",
    "canTurnaroundAimCancel",
    {
      "and": [
        "canTwoTileSqueeze",
        "canXRayTurnaround"
      ]
    }
  ]
}
From: 1
Left Door
To: 2
Right Door

Notable: true

This is a series of precise jumps to fit between the solid walls while clearing a path through the room. Breaking the center blocks opens up a runway that can be used to charge a new spark in room.

Entrance condition:

{
  "comeInShinecharging": {
    "length": 6,
    "openEnd": 1,
    "steepUpTiles": 1,
    "steepDownTiles": 1
  }
}

Requires:

"canBlueSpaceJump"
"canTrickyJump"

Clears obstacles: A

From: 1
Left Door
To: 2
Right Door

This is harder when crossing the room and easier if the right door can be used to reset the room, but it will cost one extra Power Bomb. One method is to place a Power Bomb near the first bomb wall, killing the first Waver, but keeping the second, global Waver. Wait for the global Waver to make a couple of passes before going to the left, where Samus can safely place a second Power Bomb by the next wall. Wait again before placing the third Power Bomb, as the Waver will soon be returning. After the third bomb, wait at the right door for the setup.

Requires:

"Morph"
{
  "ammo": {
    "type": "PowerBomb",
    "count": 3
  }
}

Exit condition:

{
  "leaveWithGModeSetup": {}
}
From: 2
Right Door
To: 1
Left Door

Requires:

"ScrewAttack"
{
  "or": [
    "canCarefulJump",
    {
      "acidFrames": 15
    }
  ]
}
{
  "or": [
    "canCarefulJump",
    "Ice",
    {
      "ammo": {
        "type": "Super",
        "count": 1
      }
    },
    {
      "acidFrames": 100
    }
  ]
}

Clears obstacles: A

From: 2
Right Door
To: 1
Left Door

Requires:

"h_canUseMorphBombs"
{
  "or": [
    "canDodgeWhileShooting",
    "Ice",
    {
      "ammo": {
        "type": "Super",
        "count": 2
      }
    },
    {
      "acidFrames": 100
    }
  ]
}
{
  "or": [
    "canTrickyJump",
    "Wave",
    {
      "enemyDamage": {
        "enemy": "Waver",
        "type": "contact",
        "hits": 2
      }
    }
  ]
}
{
  "or": [
    "canCarefulJump",
    {
      "acidFrames": 30
    }
  ]
}

Clears obstacles: A

From: 2
Right Door
To: 1
Left Door

Requires:

"Morph"
{
  "ammo": {
    "type": "PowerBomb",
    "count": 3
  }
}
{
  "or": [
    "canDodgeWhileShooting",
    "Ice",
    {
      "ammo": {
        "type": "Super",
        "count": 1
      }
    },
    {
      "acidFrames": 100
    }
  ]
}
{
  "or": [
    "canCarefulJump",
    {
      "ammo": {
        "type": "PowerBomb",
        "count": 1
      }
    },
    {
      "acidFrames": 20
    }
  ]
}

Clears obstacles: A

From: 2
Right Door
To: 1
Left Door

Entrance condition:

{
  "comeInWithSpark": {}
}

Requires:

{
  "shinespark": {
    "frames": 95,
    "excessFrames": 13
  }
}
From: 2
Right Door
To: 1
Left Door

Wait for the acid to clear before moving to shinespark on the other side of the bomb blocks.

Entrance condition:

{
  "comeInShinecharging": {
    "length": 6,
    "openEnd": 1,
    "steepUpTiles": 1,
    "steepDownTiles": 1
  }
}

Requires:

"canMidairShinespark"
"canShinechargeMovement"
{
  "shinespark": {
    "frames": 80,
    "excessFrames": 13
  }
}
From: 2
Right Door
To: 1
Left Door

Notable: true

This is a series of precise jumps to fit between the solid walls while clearing a path through the room. Breaking the center blocks opens up a runway that can be used to charge a new spark in room.

Entrance condition:

{
  "comeInShinecharging": {
    "length": 6,
    "openEnd": 1,
    "steepUpTiles": 1,
    "steepDownTiles": 1
  }
}

Requires:

"canBlueSpaceJump"
"canTrickyJump"

Clears obstacles: A

From: 2
Right Door
To: 1
Left Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        5,
        3
      ],
      [
        7,
        2
      ]
    ]
  }
}
From: 2
Right Door
To: 1
Left Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        3,
        12
      ],
      [
        3,
        13
      ]
    ]
  }
}

Bypasses door shell: true

From: 2
Right Door
To: 1
Left Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        3,
        12
      ]
    ]
  }
}

Exit condition:

{
  "leaveWithGrappleTeleport": {
    "blockPositions": [
      [
        3,
        12
      ]
    ]
  }
}

Bypasses door shell: true

From: 2
Right Door
To: 1
Left Door

Entrance condition:

{
  "comeInWithGrappleTeleport": {
    "blockPositions": [
      [
        3,
        13
      ]
    ]
  }
}

Exit condition:

{
  "leaveWithGrappleTeleport": {
    "blockPositions": [
      [
        3,
        13
      ]
    ]
  }
}

Bypasses door shell: true

From: 2
Right Door
To: 1
Left Door

This is harder when crossing the room and easier if the left door can be used to reset the room, but it will cost one extra Power Bomb. Place a Power Bomb near the first and third bomb walls. One Waver will be alive by the fifth wall, which will only move while on camera. Get it to move to the right in order to safely Power Bomb the final set of walls. Follow the Waver around the room a few times in order to get it to the left doorway.

Requires:

"Morph"
{
  "ammo": {
    "type": "PowerBomb",
    "count": 3
  }
}
"canBePatient"

Exit condition:

{
  "leaveWithGModeSetup": {}
}
From: 2
Right Door
To: 2
Right Door

Exit condition:

{
  "leaveWithRunway": {
    "length": 7,
    "openEnd": 1,
    "steepUpTiles": 1,
    "steepDownTiles": 1
  }
}
From: 2
Right Door
To: 2
Right Door

Requires:

{
  "obstaclesCleared": [
    "A"
  ]
}
"canMidairShinespark"
{
  "shinespark": {
    "frames": 45
  }
}
{
  "canShineCharge": {
    "usedTiles": 18,
    "openEnd": 1,
    "startingDownTiles": 2,
    "steepDownTiles": 3,
    "steepUpTiles": 1
  }
}

Exit condition:

{
  "leaveWithSpark": {
    "position": "top"
  }
}
From: 2
Right Door
To: 2
Right Door

Requires:

{
  "obstaclesCleared": [
    "A"
  ]
}
"canMidairShinespark"
{
  "enemyKill": {
    "enemies": [
      [
        "Yapping Maw"
      ]
    ]
  }
}
{
  "shinespark": {
    "frames": 45
  }
}
{
  "canShineCharge": {
    "usedTiles": 22,
    "openEnd": 0,
    "startingDownTiles": 2,
    "steepDownTiles": 3,
    "steepUpTiles": 2
  }
}

Exit condition:

{
  "leaveWithSpark": {
    "position": "top"
  }
}
From: 2
Right Door
To: 2
Right Door

Notable: true

Jump towards the yapping maw before it is on screen so it moves up. Quickly move it off camera so it will be `frozen` in place. Shortcharge like normal. If the Yapping Maw is returning to its hole, it will usually not grab Samus.

Requires:

{
  "obstaclesCleared": [
    "A"
  ]
}
"canMidairShinespark"
"canCameraManip"
{
  "shinespark": {
    "frames": 45
  }
}
{
  "canShineCharge": {
    "usedTiles": 22,
    "openEnd": 0,
    "startingDownTiles": 2,
    "steepDownTiles": 3,
    "steepUpTiles": 2
  }
}

Exit condition:

{
  "leaveWithSpark": {
    "position": "top"
  }
}
From: 2
Right Door
To: 2
Right Door

Requires:

"h_canCrystalFlash"
From: 2
Right Door
To: 2
Right Door

Requires:

{
  "or": [
    "h_canUseMorphBombs",
    "ScrewAttack"
  ]
}

Exit condition:

{
  "leaveWithGModeSetup": {}
}
From: 2
Right Door
To: 2
Right Door

Place a Power Bomb near the door, then wait for the Waver to get into position to hit Samus through the transition. The Waver only moves while on camera, and needs to move around the region several times before being set up properly.

Requires:

"h_canUsePowerBombs"

Exit condition:

{
  "leaveWithGModeSetup": {}
}
From: 2
Right Door
To: 2
Right Door

Entrance condition:

{
  "comeInShinecharging": {
    "length": 6,
    "openEnd": 1,
    "steepUpTiles": 1,
    "steepDownTiles": 1
  }
}

Exit condition:

{
  "leaveWithGModeSetup": {}
}

{
  "$schema": "../../../schema/m3-room.schema.json",
  "id": 30,
  "name": "Gauntlet Entrance",
  "area": "Crateria",
  "subarea": "West",
  "playable": true,
  "roomAddress": "0x792B3",
  "roomEnvironments": [
    {
      "heated": false
    }
  ],
  "nodes": [
    {
      "id": 1,
      "name": "Left Door",
      "nodeType": "door",
      "nodeSubType": "blue",
      "nodeAddress": "0x0018952",
      "doorEnvironments": [
        {
          "physics": "air"
        }
      ]
    },
    {
      "id": 2,
      "name": "Right Door",
      "nodeType": "door",
      "nodeSubType": "blue",
      "nodeAddress": "0x0018946",
      "doorEnvironments": [
        {
          "physics": "air"
        }
      ]
    }
  ],
  "obstacles": [
    {
      "id": "A",
      "name": "Center Thick Bomb Blocks",
      "obstacleType": "inanimate",
      "note": "The centermost bomb block wall that can be destroyed to open up a new runway.",
      "devNote": [
        "FIXME: The room can be broken up further to mix and match power bomb usage with shinesparks, or bluesuits.",
        "This can be done by adding obstacles on either end of this center runway, with a junction on the runway."
      ]
    }
  ],
  "enemies": [
    {
      "id": "e1",
      "groupName": "Gauntlet Entrance Wavers",
      "enemyName": "Waver",
      "quantity": 3,
      "betweenNodes": [
        1,
        2
      ]
    },
    {
      "id": "e2",
      "groupName": "Gauntlet Entrance Yapping Maws",
      "enemyName": "Yapping Maw",
      "quantity": 4,
      "betweenNodes": [
        1,
        2
      ]
    }
  ],
  "reusableRoomwideNotable": [
    {
      "name": "Gauntlet Entrance Blue SpaceJump",
      "note": "This is a series of precise space jumps that clears a path through the room while avoiding the solid walls."
    }
  ],
  "links": [
    {
      "from": 1,
      "to": [
        {
          "id": 1
        },
        {
          "id": 2
        }
      ]
    },
    {
      "from": 2,
      "to": [
        {
          "id": 1
        },
        {
          "id": 2
        }
      ]
    }
  ],
  "strats": [
    {
      "link": [
        1,
        1
      ],
      "name": "Leave with Runway",
      "requires": [],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 7,
          "openEnd": 1,
          "steepUpTiles": 1,
          "steepDownTiles": 1
        }
      }
    },
    {
      "link": [
        1,
        1
      ],
      "name": "Leave with Spark, Yapping Maw Alive",
      "requires": [
        {
          "obstaclesCleared": [
            "A"
          ]
        },
        "canMidairShinespark",
        "canShinechargeMovement",
        {
          "shinespark": {
            "frames": 45
          }
        },
        {
          "canShineCharge": {
            "usedTiles": 18,
            "openEnd": 1,
            "startingDownTiles": 0,
            "steepDownTiles": 1,
            "steepUpTiles": 2
          }
        }
      ],
      "exitCondition": {
        "leaveWithSpark": {
          "position": "top"
        }
      },
      "note": [
        "It is possible to run through the Yapping Maw while it is attacking a different direction.",
        "But that likely requires acid damage and isn't entirely reliable."
      ]
    },
    {
      "link": [
        1,
        1
      ],
      "name": "Leave with Spark, Yapping Maw Dead",
      "requires": [
        {
          "obstaclesCleared": [
            "A"
          ]
        },
        "canMidairShinespark",
        {
          "enemyKill": {
            "enemies": [
              [
                "Yapping Maw"
              ]
            ]
          }
        },
        {
          "shinespark": {
            "frames": 45
          }
        },
        {
          "canShineCharge": {
            "usedTiles": 21,
            "openEnd": 0,
            "startingDownTiles": 1,
            "steepDownTiles": 2,
            "steepUpTiles": 2
          }
        }
      ],
      "exitCondition": {
        "leaveWithSpark": {
          "position": "top"
        }
      }
    },
    {
      "link": [
        1,
        1
      ],
      "name": "Leave with Spark, Yapping Maw Frozen",
      "requires": [
        {
          "obstaclesCleared": [
            "A"
          ]
        },
        "canMidairShinespark",
        "canUseFrozenEnemies",
        {
          "shinespark": {
            "frames": 45
          }
        },
        {
          "canShineCharge": {
            "usedTiles": 21,
            "openEnd": 0,
            "startingDownTiles": 1,
            "steepDownTiles": 2,
            "steepUpTiles": 2
          }
        }
      ],
      "exitCondition": {
        "leaveWithSpark": {
          "position": "top"
        }
      },
      "note": "Freeze the Yapping Maw while it is in the air, extended."
    },
    {
      "link": [
        1,
        1
      ],
      "name": "Crystal Flash",
      "requires": [
        "h_canCrystalFlash"
      ]
    },
    {
      "link": [
        1,
        1
      ],
      "name": "G-Mode Setup - Get hit by Waver",
      "notable": false,
      "requires": [
        {
          "or": [
            "h_canUseMorphBombs",
            "ScrewAttack"
          ]
        }
      ],
      "exitCondition": {
        "leaveWithGModeSetup": {}
      }
    },
    {
      "link": [
        1,
        1
      ],
      "name": "G-Mode Setup - Get hit by Waver, Using a Power Bomb",
      "notable": false,
      "requires": [
        "h_canUsePowerBombs"
      ],
      "exitCondition": {
        "leaveWithGModeSetup": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "missiles",
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "powerbomb"
          ],
          "requires": [],
          "useImplicitRequires": false
        }
      ],
      "note": [
        "Place a Power Bomb near the door, then wait for the Waver to get into position to hit Samus through the transition.",
        "The Waver only moves while on camera, and needs to move around the region several times before being set up properly."
      ]
    },
    {
      "link": [
        1,
        1
      ],
      "name": "G-Mode Setup - Get hit by Waver, Break Blocks with Speed",
      "notable": false,
      "entranceCondition": {
        "comeInShinecharging": {
          "length": 6,
          "openEnd": 1,
          "steepUpTiles": 1,
          "steepDownTiles": 1
        }
      },
      "requires": [],
      "exitCondition": {
        "leaveWithGModeSetup": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "ammo"
          ],
          "requires": []
        }
      ],
      "devNote": [
        "Freeing the Waver with a shinespark is not reliable, and depends on when and where the shinespark starts.",
        "Most of these strats kill the Wavers or set up situations where they can't reach the door."
      ]
    },
    {
      "link": [
        1,
        2
      ],
      "name": "Base",
      "requires": [
        "ScrewAttack",
        {
          "or": [
            "canCarefulJump",
            {
              "acidFrames": 15
            }
          ]
        }
      ],
      "clearsObstacles": [
        "A"
      ]
    },
    {
      "link": [
        1,
        2
      ],
      "name": "Bombs",
      "requires": [
        "h_canUseMorphBombs",
        {
          "or": [
            "canTrickyJump",
            "Ice",
            {
              "ammo": {
                "type": "Super",
                "count": 2
              }
            },
            {
              "acidFrames": 100
            }
          ]
        },
        {
          "or": [
            "canDodgeWhileShooting",
            "Wave",
            "Spazer",
            {
              "enemyDamage": {
                "enemy": "Waver",
                "type": "contact",
                "hits": 2
              }
            }
          ]
        },
        {
          "or": [
            "canCarefulJump",
            {
              "and": [
                "h_canUseSpringBall",
                {
                  "acidFrames": 20
                }
              ]
            },
            {
              "and": [
                "Gravity",
                {
                  "acidFrames": 20
                }
              ]
            },
            {
              "acidFrames": 60
            }
          ]
        }
      ],
      "clearsObstacles": [
        "A"
      ],
      "devNote": "Yapping maw / Wavers / Center bomb blockade"
    },
    {
      "link": [
        1,
        2
      ],
      "name": "Power Bombs",
      "requires": [
        "Morph",
        {
          "ammo": {
            "type": "PowerBomb",
            "count": 3
          }
        },
        {
          "or": [
            "canDodgeWhileShooting",
            {
              "enemyDamage": {
                "enemy": "Waver",
                "type": "contact",
                "hits": 1
              }
            }
          ]
        },
        {
          "or": [
            "canCarefulJump",
            {
              "ammo": {
                "type": "PowerBomb",
                "count": 1
              }
            },
            {
              "acidFrames": 104
            }
          ]
        }
      ],
      "clearsObstacles": [
        "A"
      ]
    },
    {
      "link": [
        1,
        2
      ],
      "name": "Enter Shinesparking",
      "entranceCondition": {
        "comeInWithSpark": {}
      },
      "requires": [
        {
          "shinespark": {
            "frames": 95,
            "excessFrames": 20
          }
        }
      ]
    },
    {
      "link": [
        1,
        2
      ],
      "name": "Midair Shinespark",
      "entranceCondition": {
        "comeInShinecharged": {
          "framesRequired": 50
        }
      },
      "requires": [
        "canShinechargeMovement",
        "canMidairShinespark",
        {
          "shinespark": {
            "frames": 85,
            "excessFrames": 20
          }
        }
      ],
      "note": "Shinespark below the top block or Samus will crash into a solid wall."
    },
    {
      "link": [
        1,
        2
      ],
      "name": "Low Shinespark",
      "entranceCondition": {
        "comeInShinecharged": {
          "framesRequired": 37
        }
      },
      "requires": [
        "canShinechargeMovement",
        "canHorizontalShinespark",
        {
          "shinespark": {
            "frames": 70
          }
        },
        {
          "or": [
            "Morph",
            "canTunnelCrawl",
            "canTurnaroundAimCancel",
            {
              "and": [
                "canTwoTileSqueeze",
                "canXRayTurnaround"
              ]
            }
          ]
        }
      ],
      "note": [
        "Shinespark from the end of the entry runway, just past the down slope.",
        "Samus will crash into the last set of blocks preventing access to the opposite door."
      ]
    },
    {
      "link": [
        1,
        2
      ],
      "name": "Gauntlet Entrance Blue SpaceJump (Left to Right)",
      "notable": true,
      "entranceCondition": {
        "comeInShinecharging": {
          "length": 6,
          "openEnd": 1,
          "steepUpTiles": 1,
          "steepDownTiles": 1
        }
      },
      "requires": [
        "canBlueSpaceJump",
        "canTrickyJump"
      ],
      "clearsObstacles": [
        "A"
      ],
      "reusableRoomwideNotable": "Gauntlet Entrance Blue SpaceJump",
      "note": [
        "This is a series of precise jumps to fit between the solid walls while clearing a path through the room.",
        "Breaking the center blocks opens up a runway that can be used to charge a new spark in room."
      ],
      "devNote": "TODO: There is a blue SpringBall strat to investigate."
    },
    {
      "link": [
        1,
        2
      ],
      "name": "G-Mode Setup - Get hit by Waver, Using Power Bombs",
      "notable": false,
      "requires": [
        "Morph",
        {
          "ammo": {
            "type": "PowerBomb",
            "count": 3
          }
        }
      ],
      "exitCondition": {
        "leaveWithGModeSetup": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "ammo"
          ],
          "requires": []
        }
      ],
      "note": [
        "This is harder when crossing the room and easier if the right door can be used to reset the room, but it will cost one extra Power Bomb.",
        "One method is to place a Power Bomb near the first bomb wall, killing the first Waver, but keeping the second, global Waver.",
        "Wait for the global Waver to make a couple of passes before going to the left, where Samus can safely place a second Power Bomb by the next wall.",
        "Wait again before placing the third Power Bomb, as the Waver will soon be returning. After the third bomb, wait at the right door for the setup."
      ]
    },
    {
      "link": [
        2,
        1
      ],
      "name": "Base",
      "requires": [
        "ScrewAttack",
        {
          "or": [
            "canCarefulJump",
            {
              "acidFrames": 15
            }
          ]
        },
        {
          "or": [
            "canCarefulJump",
            "Ice",
            {
              "ammo": {
                "type": "Super",
                "count": 1
              }
            },
            {
              "acidFrames": 100
            }
          ]
        }
      ],
      "clearsObstacles": [
        "A"
      ]
    },
    {
      "link": [
        2,
        1
      ],
      "name": "Bombs",
      "requires": [
        "h_canUseMorphBombs",
        {
          "or": [
            "canDodgeWhileShooting",
            "Ice",
            {
              "ammo": {
                "type": "Super",
                "count": 2
              }
            },
            {
              "acidFrames": 100
            }
          ]
        },
        {
          "or": [
            "canTrickyJump",
            "Wave",
            {
              "enemyDamage": {
                "enemy": "Waver",
                "type": "contact",
                "hits": 2
              }
            }
          ]
        },
        {
          "or": [
            "canCarefulJump",
            {
              "acidFrames": 30
            }
          ]
        }
      ],
      "clearsObstacles": [
        "A"
      ],
      "devNote": "Yapping Maw / Waver / Left of Blockade Bomb Wall"
    },
    {
      "link": [
        2,
        1
      ],
      "name": "Power Bombs",
      "requires": [
        "Morph",
        {
          "ammo": {
            "type": "PowerBomb",
            "count": 3
          }
        },
        {
          "or": [
            "canDodgeWhileShooting",
            "Ice",
            {
              "ammo": {
                "type": "Super",
                "count": 1
              }
            },
            {
              "acidFrames": 100
            }
          ]
        },
        {
          "or": [
            "canCarefulJump",
            {
              "ammo": {
                "type": "PowerBomb",
                "count": 1
              }
            },
            {
              "acidFrames": 20
            }
          ]
        }
      ],
      "clearsObstacles": [
        "A"
      ]
    },
    {
      "link": [
        2,
        1
      ],
      "name": "Enter in Shinespark",
      "entranceCondition": {
        "comeInWithSpark": {}
      },
      "requires": [
        {
          "shinespark": {
            "frames": 95,
            "excessFrames": 13
          }
        }
      ]
    },
    {
      "link": [
        2,
        1
      ],
      "name": "Wait for Acid Shinespark",
      "entranceCondition": {
        "comeInShinecharging": {
          "length": 6,
          "openEnd": 1,
          "steepUpTiles": 1,
          "steepDownTiles": 1
        }
      },
      "requires": [
        "canMidairShinespark",
        "canShinechargeMovement",
        {
          "shinespark": {
            "frames": 80,
            "excessFrames": 13
          }
        }
      ],
      "note": "Wait for the acid to clear before moving to shinespark on the other side of the bomb blocks."
    },
    {
      "link": [
        2,
        1
      ],
      "name": "Gauntlet Entrance Blue SpaceJump (Right to Left)",
      "notable": true,
      "entranceCondition": {
        "comeInShinecharging": {
          "length": 6,
          "openEnd": 1,
          "steepUpTiles": 1,
          "steepDownTiles": 1
        }
      },
      "requires": [
        "canBlueSpaceJump",
        "canTrickyJump"
      ],
      "clearsObstacles": [
        "A"
      ],
      "reusableRoomwideNotable": "Gauntlet Entrance Blue SpaceJump",
      "note": [
        "This is a series of precise jumps to fit between the solid walls while clearing a path through the room.",
        "Breaking the center blocks opens up a runway that can be used to charge a new spark in room."
      ],
      "devNote": "TODO: There is a blue SpringBall strat to investigate."
    },
    {
      "link": [
        2,
        1
      ],
      "name": "Grapple Teleport",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              5,
              3
            ],
            [
              7,
              2
            ]
          ]
        }
      },
      "requires": []
    },
    {
      "link": [
        2,
        1
      ],
      "name": "Grapple Teleport Door Lock Skip",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              3,
              12
            ],
            [
              3,
              13
            ]
          ]
        }
      },
      "requires": [],
      "bypassesDoorShell": true
    },
    {
      "link": [
        2,
        1
      ],
      "name": "Carry Grapple Teleport (Top Position)",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              3,
              12
            ]
          ]
        }
      },
      "requires": [],
      "bypassesDoorShell": true,
      "exitCondition": {
        "leaveWithGrappleTeleport": {
          "blockPositions": [
            [
              3,
              12
            ]
          ]
        }
      }
    },
    {
      "link": [
        2,
        1
      ],
      "name": "Carry Grapple Teleport (Bottom Position)",
      "entranceCondition": {
        "comeInWithGrappleTeleport": {
          "blockPositions": [
            [
              3,
              13
            ]
          ]
        }
      },
      "requires": [],
      "bypassesDoorShell": true,
      "exitCondition": {
        "leaveWithGrappleTeleport": {
          "blockPositions": [
            [
              3,
              13
            ]
          ]
        }
      }
    },
    {
      "link": [
        2,
        1
      ],
      "name": "G-Mode Setup - Get hit by Waver, Using Power Bombs",
      "notable": false,
      "requires": [
        "Morph",
        {
          "ammo": {
            "type": "PowerBomb",
            "count": 3
          }
        },
        "canBePatient"
      ],
      "exitCondition": {
        "leaveWithGModeSetup": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "ammo"
          ],
          "requires": []
        }
      ],
      "note": [
        "This is harder when crossing the room and easier if the left door can be used to reset the room, but it will cost one extra Power Bomb.",
        "Place a Power Bomb near the first and third bomb walls. One Waver will be alive by the fifth wall, which will only move while on camera.",
        "Get it to move to the right in order to safely Power Bomb the final set of walls. Follow the Waver around the room a few times in order to get it to the left doorway."
      ]
    },
    {
      "link": [
        2,
        2
      ],
      "name": "Leave with Runway",
      "requires": [],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 7,
          "openEnd": 1,
          "steepUpTiles": 1,
          "steepDownTiles": 1
        }
      }
    },
    {
      "link": [
        2,
        2
      ],
      "name": "Leave with Spark, Yapping Maw Alive",
      "requires": [
        {
          "obstaclesCleared": [
            "A"
          ]
        },
        "canMidairShinespark",
        {
          "shinespark": {
            "frames": 45
          }
        },
        {
          "canShineCharge": {
            "usedTiles": 18,
            "openEnd": 1,
            "startingDownTiles": 2,
            "steepDownTiles": 3,
            "steepUpTiles": 1
          }
        }
      ],
      "exitCondition": {
        "leaveWithSpark": {
          "position": "top"
        }
      },
      "devNote": "The yapping maw prevents use of an extra runway tile because it will move to grab Samus"
    },
    {
      "link": [
        2,
        2
      ],
      "name": "Leave with Spark, Yapping Maw Dead",
      "requires": [
        {
          "obstaclesCleared": [
            "A"
          ]
        },
        "canMidairShinespark",
        {
          "enemyKill": {
            "enemies": [
              [
                "Yapping Maw"
              ]
            ]
          }
        },
        {
          "shinespark": {
            "frames": 45
          }
        },
        {
          "canShineCharge": {
            "usedTiles": 22,
            "openEnd": 0,
            "startingDownTiles": 2,
            "steepDownTiles": 3,
            "steepUpTiles": 2
          }
        }
      ],
      "exitCondition": {
        "leaveWithSpark": {
          "position": "top"
        }
      }
    },
    {
      "link": [
        2,
        2
      ],
      "name": "Gauntlet Entrance Shinecharge Under Yapping Maw",
      "notable": true,
      "requires": [
        {
          "obstaclesCleared": [
            "A"
          ]
        },
        "canMidairShinespark",
        "canCameraManip",
        {
          "shinespark": {
            "frames": 45
          }
        },
        {
          "canShineCharge": {
            "usedTiles": 22,
            "openEnd": 0,
            "startingDownTiles": 2,
            "steepDownTiles": 3,
            "steepUpTiles": 2
          }
        }
      ],
      "exitCondition": {
        "leaveWithSpark": {
          "position": "top"
        }
      },
      "note": [
        "Jump towards the yapping maw before it is on screen so it moves up.",
        "Quickly move it off camera so it will be `frozen` in place.",
        "Shortcharge like normal.  If the Yapping Maw is returning to its hole, it will usually not grab Samus."
      ]
    },
    {
      "link": [
        2,
        2
      ],
      "name": "Crystal Flash",
      "requires": [
        "h_canCrystalFlash"
      ]
    },
    {
      "link": [
        2,
        2
      ],
      "name": "G-Mode Setup - Get hit by Waver",
      "notable": false,
      "requires": [
        {
          "or": [
            "h_canUseMorphBombs",
            "ScrewAttack"
          ]
        }
      ],
      "exitCondition": {
        "leaveWithGModeSetup": {}
      }
    },
    {
      "link": [
        2,
        2
      ],
      "name": "G-Mode Setup - Get hit by Waver, Using a Power Bomb",
      "notable": false,
      "requires": [
        "h_canUsePowerBombs"
      ],
      "exitCondition": {
        "leaveWithGModeSetup": {}
      },
      "note": [
        "Place a Power Bomb near the door, then wait for the Waver to get into position to hit Samus through the transition.",
        "The Waver only moves while on camera, and needs to move around the region several times before being set up properly."
      ]
    },
    {
      "link": [
        2,
        2
      ],
      "name": "G-Mode Setup - Get hit by Waver, Break Blocks with Speed",
      "notable": false,
      "entranceCondition": {
        "comeInShinecharging": {
          "length": 6,
          "openEnd": 1,
          "steepUpTiles": 1,
          "steepDownTiles": 1
        }
      },
      "requires": [],
      "exitCondition": {
        "leaveWithGModeSetup": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "ammo"
          ],
          "requires": []
        }
      ],
      "devNote": [
        "Freeing the Waver with a shinespark is not reliable, and depends on when and where the shinespark starts.",
        "Most of these strats kill the Wavers or set up situations where they can't reach the door."
      ]
    }
  ]
}