Room ID: 200
Exit condition: { "leaveWithRunway": { "length": 13, "openEnd": 0 } } |
From: 1
Bottom Left Door
To: 1
Bottom Left Door
Requires: { "doorUnlockedAtNode": 2 } Exit condition: { "leaveWithRunway": { "length": 14, "openEnd": 0 } } |
Requires: "h_canCrystalFlash" |
|
From: 1
Bottom Left Door
To: 2
Bottom Right Door
Entrance condition: { "comeInShinecharging": { "length": 13, "openEnd": 0 } } Exit condition: { "leaveShinecharged": { "framesRemaining": 155 } } |
From: 1
Bottom Left Door
To: 2
Bottom Right Door
Entrance condition: { "comeInShinecharged": { "framesRequired": 10 } } Requires: { "shinespark": { "frames": 21 } } Exit condition: { "leaveWithSpark": {} } |
From: 1
Bottom Left Door
To: 2
Bottom Right Door
Entrance condition: { "comeInWithStoredFallSpeed": { "fallSpeedInTiles": 1 } } Exit condition: { "leaveWithStoredFallSpeed": { "fallSpeedInTiles": 1 } } |
From: 1
Bottom Left Door
To: 2
Bottom Right Door
Entrance condition: { "comeInWithStoredFallSpeed": { "fallSpeedInTiles": 2 } } Exit condition: { "leaveWithStoredFallSpeed": { "fallSpeedInTiles": 2 } } |
From: 1
Bottom Left Door
To: 3
Top Right Door
The gate will not spawn in indirect g-mode and is freely passable. Entrance condition: { "comeInWithGMode": { "mode": "indirect", "morphed": true } } Requires: "h_canArtificialMorphIBJ" "canOffScreenMovement" |
From: 1
Bottom Left Door
To: 3
Top Right Door
The gate will not spawn in indirect g-mode and is freely passable. Entrance condition: { "comeInWithGMode": { "mode": "indirect", "morphed": false } } Requires: { "or": [ "canWalljump", "h_canFly", { "and": [ "HiJump", "canSpringBallJumpMidAir" ] } ] } "canOffScreenMovement" |
Requires: { "or": [ "canWalljump", "h_canFly", { "and": [ "HiJump", "canSpringBallJumpMidAir" ] } ] } |
It is possible to do in-room by opening the right door and starting close to the door transition. Requires: "HiJump" "canTrickyDashJump" |
Entrance condition: { "comeInShinecharging": { "length": 13, "openEnd": 0 } } Requires: { "shinespark": { "frames": 24, "excessFrames": 6 } } |
From: 1
Bottom Left Door
To: 4
Farm Junction Left of Gate
Entrance condition: { "comeInShinecharged": { "framesRequired": 35 } } Requires: { "shinespark": { "frames": 24, "excessFrames": 6 } } |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_canArtificialMorphIBJ" "canOffScreenMovement" |
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 12, 12 ], [ 12, 13 ] ] } } |
|
From: 2
Bottom Right Door
To: 1
Bottom Left Door
Entrance condition: { "comeInShinecharging": { "length": 13, "openEnd": 0 } } Exit condition: { "leaveShinecharged": { "framesRemaining": 155 } } |
From: 2
Bottom Right Door
To: 1
Bottom Left Door
Entrance condition: { "comeInShinecharged": { "framesRequired": 10 } } Requires: { "shinespark": { "frames": 21 } } Exit condition: { "leaveWithSpark": {} } |
From: 2
Bottom Right Door
To: 1
Bottom Left Door
Entrance condition: { "comeInWithStoredFallSpeed": { "fallSpeedInTiles": 1 } } Exit condition: { "leaveWithStoredFallSpeed": { "fallSpeedInTiles": 1 } } |
From: 2
Bottom Right Door
To: 1
Bottom Left Door
Entrance condition: { "comeInWithStoredFallSpeed": { "fallSpeedInTiles": 2 } } Exit condition: { "leaveWithStoredFallSpeed": { "fallSpeedInTiles": 2 } } |
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 18 ], [ 2, 19 ], [ 2, 28 ], [ 2, 29 ] ] } } Bypasses door shell: true |
From: 2
Bottom Right Door
To: 1
Bottom Left Door
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 18 ] ] } } Exit condition: { "leaveWithGrappleTeleport": { "blockPositions": [ [ 2, 18 ] ] } } Bypasses door shell: true |
From: 2
Bottom Right Door
To: 1
Bottom Left Door
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 19 ] ] } } Exit condition: { "leaveWithGrappleTeleport": { "blockPositions": [ [ 2, 19 ] ] } } Bypasses door shell: true |
From: 2
Bottom Right Door
To: 1
Bottom Left Door
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 28 ] ] } } Exit condition: { "leaveWithGrappleTeleport": { "blockPositions": [ [ 2, 28 ] ] } } Bypasses door shell: true |
From: 2
Bottom Right Door
To: 1
Bottom Left Door
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 29 ] ] } } Exit condition: { "leaveWithGrappleTeleport": { "blockPositions": [ [ 2, 29 ] ] } } Bypasses door shell: true |
Exit condition: { "leaveWithRunway": { "length": 13, "openEnd": 0 } } |
From: 2
Bottom Right Door
To: 2
Bottom Right Door
Requires: { "doorUnlockedAtNode": 1 } Exit condition: { "leaveWithRunway": { "length": 14, "openEnd": 0 } } |
From: 2
Bottom Right Door
To: 3
Top Right Door
The gate will not spawn in indirect g-mode and is freely passable. Entrance condition: { "comeInWithGMode": { "mode": "indirect", "morphed": true } } Requires: "h_canArtificialMorphIBJ" "canOffScreenMovement" |
From: 2
Bottom Right Door
To: 3
Top Right Door
The gate will not spawn in indirect g-mode and is freely passable. Entrance condition: { "comeInWithGMode": { "mode": "indirect", "morphed": false } } Requires: { "or": [ "canWalljump", "h_canFly", { "and": [ "HiJump", "canSpringBallJumpMidAir" ] } ] } "canOffScreenMovement" |
Entrance condition: { "comeInShinecharging": { "length": 13, "openEnd": 0 } } Requires: { "shinespark": { "frames": 24, "excessFrames": 6 } } |
From: 2
Bottom Right Door
To: 4
Farm Junction Left of Gate
Entrance condition: { "comeInShinecharged": { "framesRequired": 45 } } Requires: { "shinespark": { "frames": 24, "excessFrames": 6 } } |
Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: "h_canArtificialMorphIBJ" "canOffScreenMovement" |
From: 2
Bottom Right Door
To: 4
Farm Junction Left of Gate
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 7, 2 ] ] } } |
From: 2
Bottom Right Door
To: 4
Farm Junction Left of Gate
After teleporting, retract Grapple by pressing up. Then if necessary, wiggle right out of the wall by turning around a few times. Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 3, 12 ], [ 3, 13 ] ] } } |
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 18 ], [ 2, 19 ], [ 2, 28 ], [ 2, 29 ] ] } } Bypasses door shell: true |
From: 3
Top Right Door
To: 1
Bottom Left Door
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 18 ] ] } } Exit condition: { "leaveWithGrappleTeleport": { "blockPositions": [ [ 2, 18 ] ] } } Bypasses door shell: true |
From: 3
Top Right Door
To: 1
Bottom Left Door
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 19 ] ] } } Exit condition: { "leaveWithGrappleTeleport": { "blockPositions": [ [ 2, 19 ] ] } } Bypasses door shell: true |
From: 3
Top Right Door
To: 1
Bottom Left Door
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 28 ] ] } } Exit condition: { "leaveWithGrappleTeleport": { "blockPositions": [ [ 2, 28 ] ] } } Bypasses door shell: true |
From: 3
Top Right Door
To: 1
Bottom Left Door
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 29 ] ] } } Exit condition: { "leaveWithGrappleTeleport": { "blockPositions": [ [ 2, 29 ] ] } } Bypasses door shell: true |
Exit condition: { "leaveWithRunway": { "length": 8, "openEnd": 0 } } |
From: 3
Top Right Door
To: 3
Top Right Door
Use the full runway by dealing with the Boyon: kill it, freeze it, or use i-frames. Requires: { "or": [ "Ice", { "enemyKill": { "enemies": [ [ "Boyon" ] ] } }, { "and": [ "canNeutralDamageBoost", { "enemyDamage": { "enemy": "Boyon", "hits": 1, "type": "contact" } } ] } ] } Exit condition: { "leaveWithRunway": { "length": 8, "openEnd": 1 } } |
Requires: { "refill": [ "Energy", "Missile", "Super" ] } |
From: 3
Top Right Door
To: 3
Top Right Door
It is easier to use the middle Zebbo farm than the right one. Exit condition: { "leaveWithGModeSetup": {} } |
Requires: { "ammo": { "type": "Super", "count": 1 } } |
From: 3
Top Right Door
To: 4
Farm Junction Left of Gate
The gate will not spawn in indirect g-mode and is freely passable. Entrance condition: { "comeInWithGMode": { "mode": "indirect", "morphed": false } } |
Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 7, 2 ] ] } } |
From: 3
Top Right Door
To: 4
Farm Junction Left of Gate
After teleporting, retract Grapple by pressing up. Then if necessary, wiggle right out of the wall by turning around a few times. Entrance condition: { "comeInWithGrappleTeleport": { "blockPositions": [ [ 3, 12 ], [ 3, 13 ] ] } } |
|
From: 4
Farm Junction Left of Gate
To: 4
Farm Junction Left of Gate
Requires: { "refill": [ "Energy", "Missile", "Super" ] } |
{ "$schema": "../../../schema/m3-room.schema.json", "id": 200, "name": "Boyon Gate Hall", "area": "Maridia", "subarea": "Outer", "playable": true, "roomAddress": "0x7CF80", "roomEnvironments": [ { "heated": false } ], "nodes": [ { "id": 1, "name": "Bottom Left Door", "nodeType": "door", "nodeSubType": "blue", "nodeAddress": "0x001a378", "doorEnvironments": [ { "physics": "air" } ] }, { "id": 2, "name": "Bottom Right Door", "nodeType": "door", "nodeSubType": "blue", "nodeAddress": "0x001a384", "doorEnvironments": [ { "physics": "air" } ] }, { "id": 3, "name": "Top Right Door", "nodeType": "door", "nodeSubType": "blue", "nodeAddress": "0x001a390", "doorEnvironments": [ { "physics": "air" } ] }, { "id": 4, "name": "Farm Junction Left of Gate", "nodeType": "junction", "nodeSubType": "junction" } ], "enemies": [ { "id": "e1", "groupName": "Boyon Gate Hall Left Boyon", "enemyName": "Boyon", "quantity": 1, "homeNodes": [ 4 ] }, { "id": "e2", "groupName": "Boyon Gate Hall Right Boyons", "enemyName": "Boyon", "quantity": 6, "homeNodes": [ 3 ] }, { "id": "e3", "groupName": "Boyon Gate Hall Left Zebbo", "enemyName": "Zebbo", "quantity": 1, "homeNodes": [ 4 ], "farmCycles": [ { "name": "Jump two tiles above spawn point", "cycleFrames": 130, "requires": [] } ] }, { "id": "e4", "groupName": "Boyon Gate Hall Middle Zebbo", "enemyName": "Zebbo", "quantity": 1, "homeNodes": [ 3 ], "farmCycles": [ { "name": "Jump two tiles above spawn point", "cycleFrames": 130, "requires": [] } ] }, { "id": "e5", "groupName": "Boyon Gate Hall Right Zebbo", "enemyName": "Zebbo", "quantity": 1, "homeNodes": [ 3 ], "farmCycles": [ { "name": "Jump two tiles above spawn point", "cycleFrames": 130, "requires": [] } ] } ], "links": [ { "from": 1, "to": [ { "id": 1 }, { "id": 2 }, { "id": 3 }, { "id": 4, "devNote": "FIXME Add shinespark options." } ] }, { "from": 2, "to": [ { "id": 1 }, { "id": 2 }, { "id": 3 }, { "id": 4 } ] }, { "from": 3, "to": [ { "id": 1 }, { "id": 3 }, { "id": 4 } ] }, { "from": 4, "to": [ { "id": 1 }, { "id": 4 } ] } ], "strats": [ { "link": [ 1, 1 ], "name": "Leave with Runway", "requires": [], "exitCondition": { "leaveWithRunway": { "length": 13, "openEnd": 0 } } }, { "link": [ 1, 1 ], "name": "Leave with Runway (Both Doors Open)", "requires": [ { "doorUnlockedAtNode": 2 } ], "exitCondition": { "leaveWithRunway": { "length": 14, "openEnd": 0 } }, "unlocksDoors": [ { "nodeId": 2, "types": [ "ammo" ], "requires": [] } ] }, { "link": [ 1, 1 ], "name": "Crystal Flash", "requires": [ "h_canCrystalFlash" ] }, { "link": [ 1, 2 ], "name": "Base", "requires": [] }, { "link": [ 1, 2 ], "name": "Come In Shinecharging, Leave Shinecharged", "entranceCondition": { "comeInShinecharging": { "length": 13, "openEnd": 0 } }, "requires": [], "exitCondition": { "leaveShinecharged": { "framesRemaining": 155 } }, "unlocksDoors": [ { "types": [ "super" ], "requires": [] }, { "types": [ "missiles", "powerbomb" ], "requires": [ "never" ] } ] }, { "link": [ 1, 2 ], "name": "Come In Shinecharged, Leave Sparking", "entranceCondition": { "comeInShinecharged": { "framesRequired": 10 } }, "requires": [ { "shinespark": { "frames": 21 } } ], "exitCondition": { "leaveWithSpark": {} }, "unlocksDoors": [ { "types": [ "super" ], "requires": [] }, { "types": [ "missiles", "powerbomb" ], "requires": [ "never" ] } ] }, { "link": [ 1, 2 ], "name": "Transition with Stored Fall Speed", "entranceCondition": { "comeInWithStoredFallSpeed": { "fallSpeedInTiles": 1 } }, "requires": [], "exitCondition": { "leaveWithStoredFallSpeed": { "fallSpeedInTiles": 1 } }, "unlocksDoors": [ { "types": [ "missiles", "super" ], "requires": [] }, { "types": [ "powerbomb" ], "requires": [ "never" ] } ] }, { "link": [ 1, 2 ], "name": "Transition with Stored Fall Speed (more speed)", "entranceCondition": { "comeInWithStoredFallSpeed": { "fallSpeedInTiles": 2 } }, "requires": [], "exitCondition": { "leaveWithStoredFallSpeed": { "fallSpeedInTiles": 2 } }, "unlocksDoors": [ { "types": [ "missiles", "super" ], "requires": [] }, { "types": [ "powerbomb" ], "requires": [ "never" ] } ] }, { "link": [ 1, 3 ], "name": "Indirect G-Mode Morph Despawn Gate", "entranceCondition": { "comeInWithGMode": { "mode": "indirect", "morphed": true } }, "requires": [ "h_canArtificialMorphIBJ", "canOffScreenMovement" ], "note": "The gate will not spawn in indirect g-mode and is freely passable." }, { "link": [ 1, 3 ], "name": "Indirect G-Mode Despawn Gate", "entranceCondition": { "comeInWithGMode": { "mode": "indirect", "morphed": false } }, "requires": [ { "or": [ "canWalljump", "h_canFly", { "and": [ "HiJump", "canSpringBallJumpMidAir" ] } ] }, "canOffScreenMovement" ], "note": "The gate will not spawn in indirect g-mode and is freely passable." }, { "link": [ 1, 4 ], "name": "Base", "requires": [ { "or": [ "canWalljump", "h_canFly", { "and": [ "HiJump", "canSpringBallJumpMidAir" ] } ] } ] }, { "link": [ 1, 4 ], "name": "Tricky Dash", "requires": [ "HiJump", "canTrickyDashJump" ], "note": "It is possible to do in-room by opening the right door and starting close to the door transition." }, { "link": [ 1, 4 ], "name": "Shinespark", "entranceCondition": { "comeInShinecharging": { "length": 13, "openEnd": 0 } }, "requires": [ { "shinespark": { "frames": 24, "excessFrames": 6 } } ] }, { "link": [ 1, 4 ], "name": "Shinespark, Come In Shinecharged", "entranceCondition": { "comeInShinecharged": { "framesRequired": 35 } }, "requires": [ { "shinespark": { "frames": 24, "excessFrames": 6 } } ] }, { "link": [ 1, 4 ], "name": "G-Mode Morph", "entranceCondition": { "comeInWithGMode": { "mode": "any", "morphed": true } }, "requires": [ "h_canArtificialMorphIBJ", "canOffScreenMovement" ] }, { "link": [ 1, 4 ], "name": "Grapple Teleport", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 12, 12 ], [ 12, 13 ] ] } }, "requires": [] }, { "link": [ 2, 1 ], "name": "Base", "requires": [] }, { "link": [ 2, 1 ], "name": "Come In Shinecharging, Leave Shinecharged", "entranceCondition": { "comeInShinecharging": { "length": 13, "openEnd": 0 } }, "requires": [], "exitCondition": { "leaveShinecharged": { "framesRemaining": 155 } }, "unlocksDoors": [ { "types": [ "super" ], "requires": [] }, { "types": [ "missiles", "powerbomb" ], "requires": [ "never" ] } ] }, { "link": [ 2, 1 ], "name": "Come In Shinecharged, Leave Sparking", "entranceCondition": { "comeInShinecharged": { "framesRequired": 10 } }, "requires": [ { "shinespark": { "frames": 21 } } ], "exitCondition": { "leaveWithSpark": {} }, "unlocksDoors": [ { "types": [ "super" ], "requires": [] }, { "types": [ "missiles", "powerbomb" ], "requires": [ "never" ] } ] }, { "link": [ 2, 1 ], "name": "Transition with Stored Fall Speed", "entranceCondition": { "comeInWithStoredFallSpeed": { "fallSpeedInTiles": 1 } }, "requires": [], "exitCondition": { "leaveWithStoredFallSpeed": { "fallSpeedInTiles": 1 } }, "unlocksDoors": [ { "types": [ "missiles", "super" ], "requires": [] }, { "types": [ "powerbomb" ], "requires": [ "never" ] } ] }, { "link": [ 2, 1 ], "name": "Transition with Stored Fall Speed (more speed)", "entranceCondition": { "comeInWithStoredFallSpeed": { "fallSpeedInTiles": 2 } }, "requires": [], "exitCondition": { "leaveWithStoredFallSpeed": { "fallSpeedInTiles": 2 } }, "unlocksDoors": [ { "types": [ "missiles", "super" ], "requires": [] }, { "types": [ "powerbomb" ], "requires": [ "never" ] } ] }, { "link": [ 2, 1 ], "name": "Grapple Teleport", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 18 ], [ 2, 19 ], [ 2, 28 ], [ 2, 29 ] ] } }, "requires": [], "bypassesDoorShell": true }, { "link": [ 2, 1 ], "name": "Carry Grapple Teleport (Top Position)", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 18 ] ] } }, "requires": [], "bypassesDoorShell": true, "exitCondition": { "leaveWithGrappleTeleport": { "blockPositions": [ [ 2, 18 ] ] } } }, { "link": [ 2, 1 ], "name": "Carry Grapple Teleport (Upper Middle Position)", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 19 ] ] } }, "requires": [], "bypassesDoorShell": true, "exitCondition": { "leaveWithGrappleTeleport": { "blockPositions": [ [ 2, 19 ] ] } } }, { "link": [ 2, 1 ], "name": "Carry Grapple Teleport (Lower Middle Position)", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 28 ] ] } }, "requires": [], "bypassesDoorShell": true, "exitCondition": { "leaveWithGrappleTeleport": { "blockPositions": [ [ 2, 28 ] ] } } }, { "link": [ 2, 1 ], "name": "Carry Grapple Teleport (Bottom Position)", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 29 ] ] } }, "requires": [], "bypassesDoorShell": true, "exitCondition": { "leaveWithGrappleTeleport": { "blockPositions": [ [ 2, 29 ] ] } } }, { "link": [ 2, 2 ], "name": "Leave with Runway", "requires": [], "exitCondition": { "leaveWithRunway": { "length": 13, "openEnd": 0 } } }, { "link": [ 2, 2 ], "name": "Leave with Runway (Both Doors Open)", "requires": [ { "doorUnlockedAtNode": 1 } ], "exitCondition": { "leaveWithRunway": { "length": 14, "openEnd": 0 } }, "unlocksDoors": [ { "nodeId": 1, "types": [ "ammo" ], "requires": [] } ] }, { "link": [ 2, 3 ], "name": "Indirect G-Mode Morph Despawn Gate", "entranceCondition": { "comeInWithGMode": { "mode": "indirect", "morphed": true } }, "requires": [ "h_canArtificialMorphIBJ", "canOffScreenMovement" ], "note": "The gate will not spawn in indirect g-mode and is freely passable." }, { "link": [ 2, 3 ], "name": "Indirect G-Mode Despawn Gate", "entranceCondition": { "comeInWithGMode": { "mode": "indirect", "morphed": false } }, "requires": [ { "or": [ "canWalljump", "h_canFly", { "and": [ "HiJump", "canSpringBallJumpMidAir" ] } ] }, "canOffScreenMovement" ], "note": "The gate will not spawn in indirect g-mode and is freely passable." }, { "link": [ 2, 4 ], "name": "Shinespark", "entranceCondition": { "comeInShinecharging": { "length": 13, "openEnd": 0 } }, "requires": [ { "shinespark": { "frames": 24, "excessFrames": 6 } } ] }, { "link": [ 2, 4 ], "name": "Shinespark, Come In Shinecharged", "entranceCondition": { "comeInShinecharged": { "framesRequired": 45 } }, "requires": [ { "shinespark": { "frames": 24, "excessFrames": 6 } } ] }, { "link": [ 2, 4 ], "name": "G-Mode Morph", "entranceCondition": { "comeInWithGMode": { "mode": "any", "morphed": true } }, "requires": [ "h_canArtificialMorphIBJ", "canOffScreenMovement" ] }, { "link": [ 2, 4 ], "name": "Grapple Teleport", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 7, 2 ] ] } }, "requires": [] }, { "link": [ 2, 4 ], "name": "Grapple Teleport Inside Wall", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 3, 12 ], [ 3, 13 ] ] } }, "requires": [], "note": [ "After teleporting, retract Grapple by pressing up.", "Then if necessary, wiggle right out of the wall by turning around a few times." ] }, { "link": [ 3, 1 ], "name": "Grapple Teleport", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 18 ], [ 2, 19 ], [ 2, 28 ], [ 2, 29 ] ] } }, "requires": [], "bypassesDoorShell": true }, { "link": [ 3, 1 ], "name": "Carry Grapple Teleport (Top Position)", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 18 ] ] } }, "requires": [], "bypassesDoorShell": true, "exitCondition": { "leaveWithGrappleTeleport": { "blockPositions": [ [ 2, 18 ] ] } } }, { "link": [ 3, 1 ], "name": "Carry Grapple Teleport (Upper Middle Position)", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 19 ] ] } }, "requires": [], "bypassesDoorShell": true, "exitCondition": { "leaveWithGrappleTeleport": { "blockPositions": [ [ 2, 19 ] ] } } }, { "link": [ 3, 1 ], "name": "Carry Grapple Teleport (Lower Middle Position)", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 28 ] ] } }, "requires": [], "bypassesDoorShell": true, "exitCondition": { "leaveWithGrappleTeleport": { "blockPositions": [ [ 2, 28 ] ] } } }, { "link": [ 3, 1 ], "name": "Carry Grapple Teleport (Bottom Position)", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 2, 29 ] ] } }, "requires": [], "bypassesDoorShell": true, "exitCondition": { "leaveWithGrappleTeleport": { "blockPositions": [ [ 2, 29 ] ] } } }, { "link": [ 3, 3 ], "name": "Leave with Runway", "requires": [], "exitCondition": { "leaveWithRunway": { "length": 8, "openEnd": 0 } } }, { "link": [ 3, 3 ], "name": "Leave with Runway (Deal With Boyon)", "requires": [ { "or": [ "Ice", { "enemyKill": { "enemies": [ [ "Boyon" ] ] } }, { "and": [ "canNeutralDamageBoost", { "enemyDamage": { "enemy": "Boyon", "hits": 1, "type": "contact" } } ] } ] } ], "exitCondition": { "leaveWithRunway": { "length": 8, "openEnd": 1 } }, "note": "Use the full runway by dealing with the Boyon: kill it, freeze it, or use i-frames.", "devNote": [ "Killing the Boyon with Bombs takes several contact hits, but it's assumed Samus can farm at the nearby Zebbos.", "FIXME: Using a frozen Boyon to extend the runway is not reliable, as it can only be frozen 2 pixels higher than the ground, preventing multi-stutter shortcharges.", "This could, however, be used for non-shinecharge strats." ] }, { "link": [ 3, 3 ], "name": "Zebbo Farm", "requires": [ { "refill": [ "Energy", "Missile", "Super" ] } ] }, { "link": [ 3, 3 ], "name": "G-Mode Setup - Get Hit By Zebbo", "notable": false, "requires": [], "exitCondition": { "leaveWithGModeSetup": {} }, "note": [ "It is easier to use the middle Zebbo farm than the right one." ] }, { "link": [ 3, 4 ], "name": "Base", "requires": [ { "ammo": { "type": "Super", "count": 1 } } ] }, { "link": [ 3, 4 ], "name": "Indirect G-Mode Despawn Gate", "entranceCondition": { "comeInWithGMode": { "mode": "indirect", "morphed": false } }, "requires": [], "note": "The gate will not spawn in indirect g-mode and is freely passable." }, { "link": [ 3, 4 ], "name": "Grapple Teleport", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 7, 2 ] ] } }, "requires": [] }, { "link": [ 3, 4 ], "name": "Grapple Teleport Inside Wall", "entranceCondition": { "comeInWithGrappleTeleport": { "blockPositions": [ [ 3, 12 ], [ 3, 13 ] ] } }, "requires": [], "note": [ "After teleporting, retract Grapple by pressing up.", "Then if necessary, wiggle right out of the wall by turning around a few times." ] }, { "link": [ 4, 1 ], "name": "Base", "requires": [] }, { "link": [ 4, 4 ], "name": "Zebbo Farm", "requires": [ { "refill": [ "Energy", "Missile", "Super" ] } ] } ] }