Room ID: 42
It's not even necessary to jump through the door, the in-room doorsill gives enough running room to make it up. Requires: { "doorUnlockedAtNode": 2 } "canPreciseWalljump" "canCarefulJump" { "or": [ "canTrickyJump", "canMoonwalk", "canXRayTurnaround", "Morph" ] } |