Assembly Line

Room ID: 168

Wiki
Difficulty filter

From: 1
Left Door
To: 1
Left Door

The conveyor will push Samus towards the door reducing the effective runway length.

Exit condition:

{
  "leaveWithRunway": {
    "length": 6,
    "openEnd": 1
  }
}
From: 1
Left Door
To: 1
Left Door

Requires:

{
  "not": "f_DefeatedPhantoon"
}
"canRiskPermanentLossOfAccess"

Exit condition:

{
  "leaveWithRunway": {
    "length": 10,
    "openEnd": 1
  }
}
From: 1
Left Door
To: 1
Left Door

Requires:

"f_DefeatedPhantoon"
{
  "canShineCharge": {
    "usedTiles": 15,
    "openEnd": 1
  }
}

Exit condition:

{
  "leaveShinecharged": {
    "framesRemaining": 135
  }
}
From: 1
Left Door
To: 1
Left Door

Requires:

"h_canCrystalFlash"
From: 1
Left Door
To: 2
Item (locked)

From: 2
Item (locked)
To: 1
Left Door

From: 2
Item (locked)
To: 3
Item (unlocked)

The item doesn't spawn until Phantoon is defeated.

Requires:

{
  "or": [
    "f_DefeatedPhantoon",
    "h_AllItemsSpawned"
  ]
}
From: 3
Item (unlocked)
To: 2
Item (locked)

{
  "$schema": "../../../schema/m3-room.schema.json",
  "id": 168,
  "name": "Assembly Line",
  "area": "Wrecked Ship",
  "subarea": "Main",
  "playable": true,
  "roomAddress": "0x7CAAE",
  "roomEnvironments": [
    {
      "heated": false
    }
  ],
  "nodes": [
    {
      "id": 1,
      "name": "Left Door",
      "nodeType": "door",
      "nodeSubType": "blue",
      "nodeAddress": "0x001a1ec",
      "doorEnvironments": [
        {
          "physics": "air"
        }
      ]
    },
    {
      "id": 2,
      "name": "Item (locked)",
      "nodeType": "junction",
      "nodeSubType": "visible",
      "nodeItem": "Missile",
      "nodeAddress": "0x7C319"
    },
    {
      "id": 3,
      "name": "Item (unlocked)",
      "nodeType": "item",
      "nodeSubType": "visible",
      "nodeItem": "Missile",
      "nodeAddress": "0x7C319"
    }
  ],
  "enemies": [
    {
      "id": "e1",
      "groupName": "Assembly Line Workrobot",
      "enemyName": "Workrobot",
      "quantity": 3,
      "homeNodes": [
        1,
        2
      ],
      "spawn": [
        "f_DefeatedPhantoon"
      ]
    }
  ],
  "links": [
    {
      "from": 1,
      "to": [
        {
          "id": 1
        },
        {
          "id": 2
        }
      ]
    },
    {
      "from": 2,
      "to": [
        {
          "id": 1
        }
      ]
    }
  ],
  "strats": [
    {
      "link": [
        1,
        1
      ],
      "name": "Leave with Runway",
      "requires": [],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 6,
          "openEnd": 1
        }
      },
      "note": "The conveyor will push Samus towards the door reducing the effective runway length.",
      "devNote": "FIXME: Represent coming in and using the conveyor for more effective runway."
    },
    {
      "link": [
        1,
        1
      ],
      "name": "Leave with Runway, Conveyor Off",
      "requires": [
        {
          "not": "f_DefeatedPhantoon"
        },
        "canRiskPermanentLossOfAccess"
      ],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 10,
          "openEnd": 1
        }
      }
    },
    {
      "link": [
        1,
        1
      ],
      "name": "Leave Shinecharged, Conveyor Run",
      "requires": [
        "f_DefeatedPhantoon",
        {
          "canShineCharge": {
            "usedTiles": 15,
            "openEnd": 1
          }
        }
      ],
      "exitCondition": {
        "leaveShinecharged": {
          "framesRemaining": 135
        }
      }
    },
    {
      "link": [
        1,
        1
      ],
      "name": "Crystal Flash",
      "requires": [
        "h_canCrystalFlash"
      ],
      "devNote": "The Workrobot projectiles aren't a problem."
    },
    {
      "link": [
        1,
        2
      ],
      "name": "Base",
      "requires": []
    },
    {
      "link": [
        2,
        1
      ],
      "name": "Base",
      "requires": []
    },
    {
      "name": "Base",
      "notable": false,
      "requires": [
        {
          "or": [
            "f_DefeatedPhantoon",
            "h_AllItemsSpawned"
          ]
        }
      ],
      "note": "The item doesn't spawn until Phantoon is defeated.",
      "link": [
        2,
        3
      ]
    },
    {
      "link": [
        3,
        2
      ],
      "name": "Base",
      "notable": false,
      "requires": []
    }
  ]
}