Room ID: 86
 
        | 
 Requires very efficient movement. Entrance condition: {
  "comeInShinecharging": {
    "length": 2,
    "openEnd": 0
  }
}Requires: "canShinechargeMovementTricky"
"canTrickyJump"
"HiJump"
{
  "shineChargeFrames": 155
}Exit condition: {
  "leaveShinecharged": {}
}Unlocks doors: {"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}Dev note: 1 unusable tile. |