Landing Site: Speedy Jump Diagonal Spark

Room ID: 8

Wiki
From: 5
Ship
To: 1
Top Left Door

Finish a shinecharge right of the ship, then run left and jump from the hill left of the ship. Turnaround to prevent moving too far horizontally, then spark diagonally at the peak of the jump. With a higher speed, Samus can jump higher and lose less energy, but the shinecharge is tighter.

Requires:

"h_canShineChargeMaxRunway"
"canShinechargeMovement"
"canMidairShinespark"
{
  "or": [
    {
      "shinespark": {
        "frames": 29,
        "excessFrames": 1
      }
    },
    {
      "and": [
        "canShinechargeMovementComplex",
        {
          "shinespark": {
            "frames": 22,
            "excessFrames": 1
          }
        }
      ]
    }
  ]
}
{
  "or": [
    {
      "obstaclesCleared": [
        "A"
      ]
    },
    "h_canUsePowerBombs",
    "ScrewAttack"
  ]
}

Clears obstacles: A