Room ID: 75
|
With a 10 tile runway in the adjacent room, Samus will need to jump after the shot blocks. With a longer runway the positioning is more lenient. Entrance condition: {
"comeInRunning": {
"speedBooster": true,
"minTiles": 10
}
}Requires: "canCarefulJump"
{
"or": [
{
"enemyDamage": {
"enemy": "Cacatac",
"type": "contact",
"hits": 1
}
},
"ScrewAttack",
{
"and": [
"canDodgeWhileShooting",
{
"or": [
"canPseudoScrew",
"Plasma",
{
"and": [
"Wave",
"Ice"
]
},
{
"and": [
"Wave",
"Spazer"
]
},
{
"and": [
"Spazer",
"Ice"
]
}
]
}
]
}
]
} |