Room ID: 61
From: 1
Left Door
To: 3
Top Junction
Entrance condition: {
"comeInWithSidePlatform": {
"platforms": [
{
"minHeight": 1,
"maxHeight": 1,
"minTiles": 17,
"speedBooster": true,
"obstructions": [
[
1,
0
]
],
"requires": [
"HiJump"
],
"note": [
"This applies to Warehouse Entrance."
]
},
{
"minHeight": 2,
"maxHeight": 2,
"minTiles": 11.4375,
"speedBooster": true,
"obstructions": [
[
1,
0
]
],
"requires": [
"HiJump"
],
"note": [
"This applies to Ridley Tank Room, Dust Torizo Room, and Halfie Climb Room."
],
"detailNote": [
"This has a 2-frame window for the jump.",
"Getting the jump on the last frame may requiring quickly aiming down (between 1 and 3 frames after the jump)."
]
},
{
"minHeight": 3,
"maxHeight": 3,
"minTiles": 11.4375,
"speedBooster": true,
"obstructions": [
[
1,
0
]
],
"requires": [
"HiJump",
"canTrickyJump"
],
"note": [
"This applies to Mickey Mouse Room."
],
"detailNote": [
"Avoid backing into the corner; press towards it and turn around.",
"It helps to advance 4 pixels by performing 2 arm pumps (press and release of an angle button) while running.",
"This will give a 2-frame window for the jump, while without the arm pumps the jump would be frame perfect.",
"Getting the jump on the last frame requires quickly aiming down (between 1 and 5 frames after the jump)."
]
},
{
"minHeight": 2,
"maxHeight": 2,
"minTiles": 45,
"speedBooster": true,
"obstructions": [
[
2,
0
]
],
"requires": [
{
"or": [
"canMomentumConservingMorph",
"canInsaneJump"
]
}
],
"note": [
"This applies to Waterway Energy Tank Room."
],
"devNote": [
"This can be done most easily with a ceiling mockball through the transition:",
"this has a 5-frame window for the jump, and between a 1-frame and 5-frame window for the morph,",
"with later jumps giving the larger windows for the morph.",
"Without Morph, it is possible to jump directly through the door with a last-frame jump."
]
},
{
"minHeight": 2,
"maxHeight": 2,
"minTiles": 45,
"speedBooster": true,
"obstructions": [
[
3,
0
]
],
"requires": [
{
"or": [
"canMomentumConservingMorph",
{
"and": [
"canInsaneJump",
"canMomentumConservingTurnaround"
]
}
]
}
],
"note": [
"This applies to Statues Hallway."
],
"detailNote": [
"The momentum-conserving turnaround version requires a last-frame jump, with a 3-frame window for the turnaround;",
"the first of the possible frames for the turnaround requires a precise down-grab onto the Grapple block (4-frame window)."
]
},
{
"minHeight": 3,
"maxHeight": 3,
"minTiles": 39.4375,
"speedBooster": true,
"obstructions": [
[
3,
0
]
],
"requires": [
"canMomentumConservingMorph"
],
"note": [
"This applies to Flyway."
]
},
{
"minHeight": 2,
"maxHeight": 2,
"minTiles": 45,
"speedBooster": true,
"obstructions": [
[
4,
0
]
],
"requires": [
"canMomentumConservingMorph",
"canInsaneJump",
"canInsaneMidAirMorph"
],
"note": [
"This applies to Baby Kraid Room."
]
},
{
"minHeight": 3,
"maxHeight": 3,
"minTiles": 39.4375,
"speedBooster": true,
"obstructions": [
[
3,
2
]
],
"requires": [
"canTrickyDashJump"
],
"note": [
"This applies to Metal Pirates Room."
]
}
]
}
}Dev note: Variations involving a spring ball jump are not included, since a spring ball jump can be done using a 1-tile runway connected to the door. Likewise, jumping up with HiJump and Speed Booster with a 2-tile runway is already covered. |