Room ID: 61
|
Requires: "canLongIBJ"
{
"obstaclesCleared": [
"A"
]
}
{
"or": [
"Wave",
{
"obstaclesCleared": [
"B"
]
}
]
}Dev note: IBJ requires the enemies to be killed The reverse gate glitch may be executed earlier from node 1 -> 1. |