Room ID: 50
|
Entrance condition: {
"comeInShinecharged": {}
}Requires: {
"shineChargeFrames": 90
}
"canShinechargeMovementComplex"
{
"or": [
{
"enemyDamage": {
"enemy": "Beetom",
"type": "contact",
"hits": 6
}
},
{
"and": [
"ScrewAttack",
{
"enemyDamage": {
"enemy": "Beetom",
"type": "contact",
"hits": 3
}
}
]
}
]
}Exit condition: {
"leaveShinecharged": {}
}Unlocks doors: {"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]} |