Room ID: 50
Entrance condition: { "comeInShinecharged": {} } Requires: { "shineChargeFrames": 90 } "canShinechargeMovementComplex" { "or": [ { "enemyDamage": { "enemy": "Beetom", "type": "contact", "hits": 6 } }, { "and": [ "ScrewAttack", { "enemyDamage": { "enemy": "Beetom", "type": "contact", "hits": 3 } } ] } ] } Exit condition: { "leaveShinecharged": {} } Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":["never"]} |