Room ID: 50
 
        | 
 Requires: {
  "enemyKill": {
    "enemies": [
      [
        "Beetom",
        "Beetom",
        "Beetom",
        "Beetom"
      ]
    ],
    "excludedWeapons": [
      "Bombs",
      "PowerBomb"
    ]
  }
}Clears obstacles: A Dev note: They are also possible to jump over with a small runway in the previous room. |