Room ID: 50
|
Requires: {
"enemyKill": {
"enemies": [
[
"Beetom",
"Beetom",
"Beetom",
"Beetom"
]
],
"excludedWeapons": [
"Bombs",
"PowerBomb"
]
}
}Clears obstacles: A Dev note: They are also possible to jump over with a small runway in the previous room. |