Room ID: 316
Exit condition: { "leaveWithRunway": { "length": 4, "openEnd": 1 } } |
Requires: "h_canCrystalFlash" |
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|
Requires: "h_useMissileRefillStation" |
From: 2
Missile Refill
To: 2
Missile Refill
In quick succession, place a Power Bomb, refill at the refill station, then morph and Crystal Flash. Requires: "h_useMissileRefillAllAmmoCrystalFlash" |
{ "$schema": "../../../schema/m3-room.schema.json", "id": 316, "name": "Green Brinstar Missile Refill", "area": "Brinstar", "playable": true, "subarea": "Green", "roomAddress": "0x79C89", "roomEnvironments": [ { "heated": false } ], "nodes": [ { "id": 1, "name": "Right Door", "nodeType": "door", "nodeSubType": "blue", "nodeAddress": "0x0018d96", "doorOrientation": "right", "doorEnvironments": [ { "physics": "air" } ] }, { "id": 2, "name": "Missile Refill", "utility": [ "missile" ], "nodeType": "utility", "nodeSubType": "missile" } ], "enemies": [], "links": [ { "from": 1, "to": [ { "id": 1 }, { "id": 2 } ] }, { "from": 2, "to": [ { "id": 1 }, { "id": 2 } ] } ], "strats": [ { "id": 1, "link": [ 1, 1 ], "name": "Leave With Runway", "requires": [], "exitCondition": { "leaveWithRunway": { "length": 4, "openEnd": 1 } }, "flashSuitChecked": true }, { "id": 2, "link": [ 1, 1 ], "name": "Crystal Flash", "requires": [ "h_canCrystalFlash" ], "flashSuitChecked": true }, { "id": 3, "link": [ 1, 2 ], "name": "Base", "requires": [], "flashSuitChecked": true }, { "id": 4, "link": [ 2, 1 ], "name": "Base", "requires": [], "flashSuitChecked": true }, { "id": 5, "link": [ 2, 2 ], "name": "Refill", "requires": [ "h_useMissileRefillStation" ], "flashSuitChecked": true }, { "id": 6, "link": [ 2, 2 ], "name": "10 Power Bomb Crystal Flash", "requires": [ "h_useMissileRefillAllAmmoCrystalFlash" ], "flashSuitChecked": true, "note": "In quick succession, place a Power Bomb, refill at the refill station, then morph and Crystal Flash.", "devNote": "This strat does not work in vanilla, and only works if Missile refill stations also refill Supers and Power Bombs." }, { "link": [ 1, 1 ], "name": "Base (Unlock Door)", "requires": [], "unlocksDoors": [ { "types": [ "ammo" ], "requires": [] } ] }, { "link": [ 1, 1 ], "name": "Base (Come In Normally)", "entranceCondition": { "comeInNormally": {} }, "requires": [] } ], "nextStratId": 7, "notables": [], "nextNotableId": 1 }