Blue Brinstar Elevator Room

Room ID: 306

Wiki
Difficulty filter

From: 1
Left Door
To: 1
Left Door

Exit condition:

{
  "leaveWithRunway": {
    "length": 14,
    "openEnd": 0
  }
}
From: 1
Left Door
To: 1
Left Door

Requires:

"h_canCrystalFlash"
From: 1
Left Door
To: 2
Elevator

From: 1
Left Door
To: 2
Elevator

Entrance condition:

{
  "comeInShinecharging": {
    "length": 13,
    "openEnd": 0
  }
}

Requires:

"canShinechargeMovementComplex"
{
  "shineChargeFrames": 50
}

Exit condition:

{
  "leaveShinecharged": {}
}
From: 1
Left Door
To: 2
Elevator

Entrance condition:

{
  "comeInShinecharging": {
    "length": 6,
    "openEnd": 0
  }
}

Requires:

"canStopOnADime"
"canShinechargeMovementComplex"
{
  "shineChargeFrames": 10
}

Exit condition:

{
  "leaveShinecharged": {}
}

Requires:

{
  "or": [
    {
      "canShineCharge": {
        "usedTiles": 13,
        "openEnd": 0
      }
    },
    {
      "and": [
        {
          "doorUnlockedAtNode": 1
        },
        {
          "canShineCharge": {
            "usedTiles": 14,
            "openEnd": 0
          }
        }
      ]
    }
  ]
}
{
  "shineChargeFrames": 50
}

Exit condition:

{
  "leaveShinecharged": {}
}
From: 1
Left Door
To: 2
Elevator

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 30
}
"canShinechargeMovementComplex"

Exit condition:

{
  "leaveShinecharged": {}
}
From: 1
Left Door
To: 2
Elevator

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": false
  }
}

Exit condition:

{
  "leaveWithGMode": {
    "morphed": false
  }
}
From: 2
Elevator
To: 1
Left Door

From: 2
Elevator
To: 1
Left Door

Entrance condition:

{
  "comeInShinecharged": {}
}

Requires:

{
  "shineChargeFrames": 45
}
"canShinechargeMovementComplex"

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}

Requires:

{
  "or": [
    {
      "canShineCharge": {
        "usedTiles": 13,
        "openEnd": 0
      }
    },
    {
      "and": [
        {
          "doorUnlockedAtNode": 1
        },
        {
          "canShineCharge": {
            "usedTiles": 14,
            "openEnd": 0
          }
        }
      ]
    }
  ]
}
{
  "shineChargeFrames": 50
}

Exit condition:

{
  "leaveShinecharged": {}
}

Unlocks doors:

{"nodeId":1,"types":["ammo"],"requires":[]}
From: 2
Elevator
To: 2
Elevator

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": false
  }
}

Exit condition:

{
  "leaveWithGMode": {
    "morphed": false
  }
}
From: 2
Elevator
To: 2
Elevator

In order to align and place a Power Bomb at the correct pixel, jump and hit the ceiling in the aim-down pose, then morph on the descent.

Requires:

"h_canElevatorCrystalFlash"

Exit condition:

{
  "leaveNormally": {}
}

{
  "$schema": "../../../schema/m3-room.schema.json",
  "id": 306,
  "name": "Blue Brinstar Elevator Room",
  "area": "Crateria",
  "subarea": "Central",
  "roomAddress": "0x797B5",
  "roomEnvironments": [
    {
      "heated": false
    }
  ],
  "nodes": [
    {
      "id": 1,
      "name": "Left Door",
      "nodeType": "door",
      "nodeSubType": "blue",
      "nodeAddress": "0x0018b92",
      "doorOrientation": "left",
      "doorEnvironments": [
        {
          "physics": "air"
        }
      ]
    },
    {
      "id": 2,
      "name": "Elevator",
      "nodeType": "door",
      "nodeSubType": "elevator",
      "nodeAddress": "0x0018b9e",
      "doorOrientation": "down",
      "useImplicitCarryGModeMorphBackThrough": false,
      "useImplicitCarryGModeBackThrough": false
    }
  ],
  "enemies": [],
  "links": [
    {
      "from": 1,
      "to": [
        {
          "id": 1
        },
        {
          "id": 2
        }
      ]
    },
    {
      "from": 2,
      "to": [
        {
          "id": 1
        },
        {
          "id": 2
        }
      ]
    }
  ],
  "strats": [
    {
      "id": 1,
      "link": [
        1,
        1
      ],
      "name": "Leave with Runway",
      "requires": [],
      "exitCondition": {
        "leaveWithRunway": {
          "length": 14,
          "openEnd": 0
        }
      }
    },
    {
      "id": 2,
      "link": [
        1,
        1
      ],
      "name": "Crystal Flash",
      "requires": [
        "h_canCrystalFlash"
      ],
      "flashSuitChecked": true
    },
    {
      "id": 3,
      "link": [
        1,
        2
      ],
      "name": "Base",
      "requires": []
    },
    {
      "id": 4,
      "link": [
        1,
        2
      ],
      "name": "Leave Shinecharged",
      "entranceCondition": {
        "comeInShinecharging": {
          "length": 13,
          "openEnd": 0
        }
      },
      "requires": [
        "canShinechargeMovementComplex",
        {
          "shineChargeFrames": 50
        }
      ],
      "exitCondition": {
        "leaveShinecharged": {}
      },
      "flashSuitChecked": true
    },
    {
      "id": 5,
      "link": [
        1,
        2
      ],
      "name": "Leave Shinecharged (Short Runway)",
      "entranceCondition": {
        "comeInShinecharging": {
          "length": 6,
          "openEnd": 0
        }
      },
      "requires": [
        "canStopOnADime",
        "canShinechargeMovementComplex",
        {
          "shineChargeFrames": 10
        }
      ],
      "exitCondition": {
        "leaveShinecharged": {}
      },
      "flashSuitChecked": true
    },
    {
      "id": 6,
      "link": [
        1,
        2
      ],
      "name": "Leave Shinecharged, In-Room Shortcharge",
      "requires": [
        {
          "or": [
            {
              "canShineCharge": {
                "usedTiles": 13,
                "openEnd": 0
              }
            },
            {
              "and": [
                {
                  "doorUnlockedAtNode": 1
                },
                {
                  "canShineCharge": {
                    "usedTiles": 14,
                    "openEnd": 0
                  }
                }
              ]
            }
          ]
        },
        {
          "shineChargeFrames": 50
        }
      ],
      "exitCondition": {
        "leaveShinecharged": {}
      },
      "flashSuitChecked": true
    },
    {
      "id": 7,
      "link": [
        1,
        2
      ],
      "name": "Carry Shinecharge",
      "entranceCondition": {
        "comeInShinecharged": {}
      },
      "requires": [
        {
          "shineChargeFrames": 30
        },
        "canShinechargeMovementComplex"
      ],
      "exitCondition": {
        "leaveShinecharged": {}
      },
      "flashSuitChecked": true
    },
    {
      "id": 8,
      "link": [
        1,
        2
      ],
      "name": "Carry G-Mode Down the Elevator",
      "entranceCondition": {
        "comeInWithGMode": {
          "mode": "any",
          "morphed": false
        }
      },
      "requires": [],
      "exitCondition": {
        "leaveWithGMode": {
          "morphed": false
        }
      },
      "flashSuitChecked": true
    },
    {
      "id": 9,
      "link": [
        2,
        1
      ],
      "name": "Base",
      "requires": []
    },
    {
      "id": 10,
      "link": [
        2,
        1
      ],
      "name": "Carry Shinecharge",
      "entranceCondition": {
        "comeInShinecharged": {}
      },
      "requires": [
        {
          "shineChargeFrames": 45
        },
        "canShinechargeMovementComplex"
      ],
      "exitCondition": {
        "leaveShinecharged": {}
      },
      "unlocksDoors": [
        {
          "types": [
            "super"
          ],
          "requires": []
        },
        {
          "types": [
            "missiles",
            "powerbomb"
          ],
          "requires": [
            "never"
          ]
        }
      ],
      "flashSuitChecked": true
    },
    {
      "id": 11,
      "link": [
        2,
        2
      ],
      "name": "Leave Shinecharged, In-Room Shortcharge",
      "requires": [
        {
          "or": [
            {
              "canShineCharge": {
                "usedTiles": 13,
                "openEnd": 0
              }
            },
            {
              "and": [
                {
                  "doorUnlockedAtNode": 1
                },
                {
                  "canShineCharge": {
                    "usedTiles": 14,
                    "openEnd": 0
                  }
                }
              ]
            }
          ]
        },
        {
          "shineChargeFrames": 50
        }
      ],
      "exitCondition": {
        "leaveShinecharged": {}
      },
      "unlocksDoors": [
        {
          "nodeId": 1,
          "types": [
            "ammo"
          ],
          "requires": []
        }
      ],
      "flashSuitChecked": true
    },
    {
      "id": 12,
      "link": [
        2,
        2
      ],
      "name": "Carry G-Mode Back Down the Elevator",
      "entranceCondition": {
        "comeInWithGMode": {
          "mode": "any",
          "morphed": false
        }
      },
      "requires": [],
      "exitCondition": {
        "leaveWithGMode": {
          "morphed": false
        }
      },
      "flashSuitChecked": true
    },
    {
      "id": 13,
      "link": [
        2,
        2
      ],
      "name": "Elevator Crystal Flash for Flash Suit",
      "requires": [
        "h_canElevatorCrystalFlash"
      ],
      "exitCondition": {
        "leaveNormally": {}
      },
      "flashSuitChecked": true,
      "note": "In order to align and place a Power Bomb at the correct pixel, jump and hit the ceiling in the aim-down pose, then morph on the descent."
    },
    {
      "link": [
        1,
        1
      ],
      "name": "Base (Unlock Door)",
      "requires": [],
      "unlocksDoors": [
        {
          "types": [
            "ammo"
          ],
          "requires": []
        }
      ]
    },
    {
      "link": [
        1,
        1
      ],
      "name": "Base (Come In Normally)",
      "entranceCondition": {
        "comeInNormally": {}
      },
      "requires": []
    },
    {
      "link": [
        2,
        2
      ],
      "name": "Base (Unlock Door)",
      "requires": [],
      "unlocksDoors": [
        {
          "types": [
            "ammo"
          ],
          "requires": []
        }
      ]
    },
    {
      "link": [
        2,
        2
      ],
      "name": "Base (Come In Normally)",
      "entranceCondition": {
        "comeInNormally": {}
      },
      "requires": []
    }
  ],
  "nextStratId": 14,
  "notables": [],
  "nextNotableId": 1
}