Room ID: 211
From: 3
Right Door
To: 2
Bottom Sand Exit
Entrance condition: {
"comeInShinecharging": {
"length": 0,
"openEnd": 1
}
}Requires: "canShinechargeMovementTricky"
"canMomentumConservingTurnaround"
{
"or": [
{
"and": [
"Gravity",
{
"shineChargeFrames": 70
}
]
},
{
"shineChargeFrames": 80
}
]
}Exit condition: {
"leaveShinecharged": {}
}Unlocks doors: {"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]}Dev note: FIXME: It is possible to leave with more frames remaining by falling directly into the sand (e.g., with a down-back turnaround); but then it would not be possible to mid-air shinespark in the next room before landing, and we don't yet have a way to model that. |