Room ID: 210
Gain momentum in the room to the right, then jump immediately on entry in order to land on the first pillar. Jumping too late will likely put Samus into the pit. Requires a small runway of only one tile or less in the adjacent room. Jumping before the door transition will set Samus straight into an Evir projectile, knocking her into the sand. Entrance condition: { "comeInRunning": { "speedBooster": false, "minTiles": 0.4375 } } Requires: "canCrossRoomJumpIntoWater" "canPlayInSand" "canTrickyJump" "canTrickyUseFrozenEnemies" |