West Aqueduct Quicksand Room

Room ID: 206

Wiki
Difficulty filter

From: 1
Top Sand Entrance
To: 1
Top Sand Entrance

Requires:

"h_canCrystalFlash"
From: 1
Top Sand Entrance
To: 1
Top Sand Entrance

Requires:

{
  "enemyDamage": {
    "enemy": "Bull",
    "type": "contact",
    "hits": 1
  }
}
From: 1
Top Sand Entrance
To: 2
Bottom Sand Exit

From: 1
Top Sand Entrance
To: 2
Bottom Sand Exit

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": false
  },
  "comesThroughToilet": "any"
}

Exit condition:

{
  "leaveWithGMode": {
    "morphed": false
  }
}
From: 1
Top Sand Entrance
To: 2
Bottom Sand Exit

Entrance condition:

{
  "comeInWithGMode": {
    "mode": "any",
    "morphed": true
  },
  "comesThroughToilet": "any"
}

Exit condition:

{
  "leaveWithGMode": {
    "morphed": true
  }
}
From: 2
Bottom Sand Exit
To: 2
Bottom Sand Exit

Exit condition:

{
  "leaveNormally": {}
}

{
  "$schema": "../../../schema/m3-room.schema.json",
  "id": 206,
  "name": "West Aqueduct Quicksand Room",
  "area": "Maridia",
  "subarea": "Inner",
  "subsubarea": "Pink",
  "roomAddress": "0x7D54D",
  "roomEnvironments": [
    {
      "heated": false
    }
  ],
  "nodes": [
    {
      "id": 1,
      "name": "Top Sand Entrance",
      "nodeType": "entrance",
      "nodeSubType": "sandpit",
      "nodeAddress": "0x001a6d8",
      "doorOrientation": "up"
    },
    {
      "id": 2,
      "name": "Bottom Sand Exit",
      "nodeType": "exit",
      "nodeSubType": "sandpit",
      "nodeAddress": "0x001a6e4",
      "doorOrientation": "down"
    }
  ],
  "enemies": [
    {
      "id": "e1",
      "groupName": "West Aqueduct Quicksand Bulls",
      "enemyName": "Bull",
      "quantity": 7,
      "homeNodes": [
        1,
        2
      ]
    }
  ],
  "links": [
    {
      "from": 1,
      "to": [
        {
          "id": 1
        },
        {
          "id": 2
        }
      ]
    },
    {
      "from": 2,
      "to": [
        {
          "id": 2
        }
      ]
    }
  ],
  "strats": [
    {
      "id": 1,
      "link": [
        1,
        1
      ],
      "name": "Crystal Flash",
      "requires": [
        "h_canCrystalFlash"
      ],
      "flashSuitChecked": true,
      "devNote": "A 10 Power Bomb Crystal Flash strat may also be possible here, but it seems tricky to ensure that health-bomb won't interfere."
    },
    {
      "id": 2,
      "link": [
        1,
        1
      ],
      "name": "G-Mode Regain Mobility",
      "requires": [
        {
          "enemyDamage": {
            "enemy": "Bull",
            "type": "contact",
            "hits": 1
          }
        }
      ],
      "gModeRegainMobility": {},
      "flashSuitChecked": true
    },
    {
      "id": 3,
      "link": [
        1,
        2
      ],
      "name": "Base",
      "requires": []
    },
    {
      "id": 4,
      "link": [
        1,
        2
      ],
      "name": "G-Mode",
      "entranceCondition": {
        "comeInWithGMode": {
          "mode": "any",
          "morphed": false
        },
        "comesThroughToilet": "any"
      },
      "requires": [],
      "exitCondition": {
        "leaveWithGMode": {
          "morphed": false
        }
      },
      "flashSuitChecked": true
    },
    {
      "id": 5,
      "link": [
        1,
        2
      ],
      "name": "G-Mode Morph",
      "entranceCondition": {
        "comeInWithGMode": {
          "mode": "any",
          "morphed": true
        },
        "comesThroughToilet": "any"
      },
      "requires": [],
      "exitCondition": {
        "leaveWithGMode": {
          "morphed": true
        }
      },
      "flashSuitChecked": true
    },
    {
      "id": 6,
      "link": [
        2,
        2
      ],
      "name": "Leave Normally",
      "exitCondition": {
        "leaveNormally": {}
      },
      "requires": []
    },
    {
      "link": [
        1,
        1
      ],
      "name": "Base (Come In Normally)",
      "entranceCondition": {
        "comeInNormally": {}
      },
      "requires": []
    },
    {
      "link": [
        2,
        2
      ],
      "name": "Base (Unlock Door)",
      "requires": [],
      "unlocksDoors": [
        {
          "types": [
            "ammo"
          ],
          "requires": []
        }
      ]
    }
  ],
  "nextStratId": 7,
  "notables": [],
  "nextNotableId": 1
}