Crab Hole: Cross Room Jump Damageless Turnaround (No Speedbooster)

Room ID: 201

Wiki
From: 2
Bottom Left Door
To: 1
Top Left Doorway

Requires a runway of at least 6 tiles (with no open end) in the adjacent room. Use a Cross Room Jump into Water followed by a delayed Momentum Conserving Turnaround. Then morph and move right to go through the Morph tunnel above, avoiding damage from the crab. With the minimal runway length, this requires precise timing.

Entrance condition:

{
  "comeInJumping": {
    "speedBooster": true,
    "minTiles": 5.4375
  }
}

Requires:

{
  "notable": "Cross Room Jump Morph"
}
"canMidAirMorph"
"canCrossRoomJumpIntoWater"
"canMomentumConservingTurnaround"
"canInsaneJump"