Room ID: 175
|
Entrance condition: {
"comeInJumping": {
"speedBooster": true,
"minTiles": 18.4375
}
}Requires: "canCrossRoomJumpIntoWater" "canBufferedMomentumConservingTurnaround" Dev note: This is on a spike in the speed graph, but would work even if it weren't. And higher tile counts work too. It is possible to jump through the door with a precise hero shot and another turnaround (possibly requiring a wide beam), but that is just to avoid a crouch jump. |