Room ID: 174
From: 3
Bottom Right Door
To: 10
Upper Right Ledge Junction
Run and jump up through the door using SpeedBooster in the room below, jumping during a spike in the speed-to-jumpHeight chart. Immediately after jumping, break spin and turn left to allow you to run longer and to avoid hitting the crab. Entrance condition: {
"comeInWithPlatformBelow": {
"maxHeight": 10,
"maxLeftPosition": -38.5,
"minRightPosition": -2
},
"comesThroughToilet": "any"
}Requires: "canCrossRoomJumpIntoWater" "canTrickyDashJump" Dev note: This strat is applicable in Crocomire's Room and the Indiana Jones Room (with Power Bomb blocks broken). |