Room ID: 173
From: 2
Bottom Right Door
To: 6
Middle Junction Near Top Left Pirate
The second jump is harder than a normal mid-air springball jump. Use either a stationary lateral mid air morph, to gain enough horizontal momentum, or a SpringFling to reduce Samus' fall speed as soon as it begins to build up. Shooting towards Pirates will cause them to stop in place and not fire back. Requires: "canSuitlessMaridia"
"canTrickySpringBallJump"
{
"or": [
"canStationaryLateralMidAirMorph",
"canSpringFling"
]
}
{
"or": [
"canTrickyJump",
"canDodgeWhileShooting",
{
"enemyDamage": {
"enemy": "Pink Space Pirate (standing)",
"type": "contact",
"hits": 1
}
},
{
"enemyKill": {
"enemies": [
[
"Pink Space Pirate (standing)"
]
],
"explicitWeapons": [
"Plasma"
]
}
}
]
}
{
"or": [
"canTrickyJump",
{
"enemyDamage": {
"enemy": "Pink Space Pirate (standing)",
"type": "contact",
"hits": 1
}
},
{
"enemyKill": {
"enemies": [
[
"Pink Space Pirate (standing)"
]
],
"explicitWeapons": [
"Plasma"
]
}
}
]
} |