Room ID: 170
|
Entrance condition: {
"comeInWithGMode": {
"mode": "any",
"morphed": true
}
}Requires: {
"or": [
"Morph",
"h_artificialMorphSpringBall",
{
"and": [
"Gravity",
"h_artificialMorphIBJ"
]
},
{
"and": [
"Gravity",
"h_artificialMorphBombHorizontally",
"h_artificialMorphBombThings"
]
},
{
"and": [
{
"not": "f_MaridiaTubeBroken"
},
"canRiskPermanentLossOfAccess"
]
}
]
}Exit condition: {
"leaveWithGMode": {
"morphed": true
}
}Dev note: Bomb jumping across the broken tube uses a second bomb to climb up to the tube. FIXME: Moving before the bomb explodes gives enough momentum to only need one power bomb. |