Room ID: 168
|
The conveyor will push Samus towards the door reducing the effective runway length. Exit condition: {
"leaveWithRunway": {
"length": 6,
"openEnd": 1
}
}Dev note: FIXME: Represent coming in and using the conveyor for more effective runway. |
|
Requires: {
"not": "f_DefeatedPhantoon"
}
"canRiskPermanentLossOfAccess"Exit condition: {
"leaveWithRunway": {
"length": 10,
"openEnd": 1
}
} |
|
Requires: "f_DefeatedPhantoon"
{
"canShineCharge": {
"usedTiles": 15,
"openEnd": 1
}
}
{
"shineChargeFrames": 45
}Exit condition: {
"leaveShinecharged": {}
} |
From: 1
Left Door
To: 1
Left Door
Requires: "f_DefeatedPhantoon"
{
"canShineCharge": {
"usedTiles": 15,
"openEnd": 1
}
}
{
"thornHits": 1
}
"h_spikeSuitThornHitLeniency"
"canSpikeSuit"
{
"shinespark": {
"frames": 6,
"excessFrames": 6
}
}Dev note: FIXME: add a cross-room variation that doesn't require power to be on, as these spikes are still active. |
|
Requires: "h_CrystalFlash" Dev note: The Workrobot projectiles aren't a problem. |
|
|
|
|
{
"$schema": "../../../schema/m3-room.schema.json",
"id": 168,
"name": "Robot Assembly Line",
"area": "Wrecked Ship",
"subarea": "Main",
"roomAddress": "0x7CAAE",
"roomEnvironments": [
{
"heated": false
}
],
"mapTileMask": [
[
1,
1,
1
]
],
"nodes": [
{
"id": 1,
"name": "Left Door",
"nodeType": "door",
"nodeSubType": "blue",
"nodeAddress": "0x001a1ec",
"doorOrientation": "left",
"doorEnvironments": [
{
"physics": "air"
}
],
"mapTileMask": [
[
2,
2,
1
]
]
},
{
"id": 2,
"name": "Item",
"nodeType": "item",
"nodeSubType": "visible",
"nodeItem": "Missile",
"nodeAddress": "0x7C319",
"locks": [
{
"name": "Attic Missiles Spawn Lock",
"lockType": "gameFlag",
"unlockStrats": [
{
"name": "Base",
"requires": [
{
"or": [
"f_DefeatedPhantoon",
"h_allItemsSpawned"
]
}
],
"note": "The item doesn't spawn until Phantoon is defeated."
}
]
}
],
"mapTileMask": [
[
1,
1,
2
]
]
}
],
"enemies": [
{
"id": "e1",
"groupName": "Robot Assembly Line Workrobot",
"enemyName": "Workrobot",
"quantity": 3,
"homeNodes": [
1,
2
],
"spawn": [
"f_DefeatedPhantoon"
]
}
],
"links": [
{
"from": 1,
"to": [
{
"id": 1
},
{
"id": 2
}
]
},
{
"from": 2,
"to": [
{
"id": 1
}
]
}
],
"strats": [
{
"link": [
1,
1
],
"name": "Base (Unlock Door)",
"requires": [],
"unlocksDoors": [
{
"types": [
"ammo"
],
"requires": []
}
]
},
{
"link": [
1,
1
],
"name": "Base (Come In Normally)",
"entranceCondition": {
"comeInNormally": {}
},
"requires": []
},
{
"link": [
1,
1
],
"name": "Base (Come In With Mockball)",
"entranceCondition": {
"comeInWithMockball": {
"adjacentMinTiles": 0,
"remoteAndLandingMinTiles": [
[
0,
0
]
],
"speedBooster": "any"
}
},
"requires": []
},
{
"name": "Base",
"requires": [
{
"or": [
"f_DefeatedPhantoon",
"h_allItemsSpawned"
]
}
],
"note": "The item doesn't spawn until Phantoon is defeated.",
"link": [
2,
2
],
"collectsItems": [
2
]
},
{
"id": 1,
"link": [
1,
1
],
"name": "Leave with Runway",
"requires": [],
"exitCondition": {
"leaveWithRunway": {
"length": 6,
"openEnd": 1
}
},
"note": "The conveyor will push Samus towards the door reducing the effective runway length.",
"devNote": "FIXME: Represent coming in and using the conveyor for more effective runway."
},
{
"id": 2,
"link": [
1,
1
],
"name": "Leave with Runway, Conveyor Off",
"requires": [
{
"not": "f_DefeatedPhantoon"
},
"canRiskPermanentLossOfAccess"
],
"exitCondition": {
"leaveWithRunway": {
"length": 10,
"openEnd": 1
}
}
},
{
"id": 3,
"link": [
1,
1
],
"name": "Leave Shinecharged, Conveyor Run",
"requires": [
"f_DefeatedPhantoon",
{
"canShineCharge": {
"usedTiles": 15,
"openEnd": 1
}
},
{
"shineChargeFrames": 45
}
],
"exitCondition": {
"leaveShinecharged": {}
},
"flashSuitChecked": true
},
{
"id": 7,
"link": [
1,
1
],
"name": "Gain Flash Suit (Conveyor Run, Spikesuit)",
"requires": [
"f_DefeatedPhantoon",
{
"canShineCharge": {
"usedTiles": 15,
"openEnd": 1
}
},
{
"thornHits": 1
},
"h_spikeSuitThornHitLeniency",
"canSpikeSuit",
{
"shinespark": {
"frames": 6,
"excessFrames": 6
}
}
],
"flashSuitChecked": true,
"devNote": [
"FIXME: add a cross-room variation that doesn't require power to be on, as these spikes are still active."
]
},
{
"id": 4,
"link": [
1,
1
],
"name": "Crystal Flash",
"requires": [
"h_CrystalFlash"
],
"flashSuitChecked": true,
"devNote": "The Workrobot projectiles aren't a problem."
},
{
"id": 5,
"link": [
1,
2
],
"name": "Base",
"requires": []
},
{
"id": 6,
"link": [
2,
1
],
"name": "Base",
"requires": []
}
],
"notables": [],
"nextStratId": 8,
"nextNotableId": 1
}