Room ID: 164
|
Enter the room with a shinecharge. Use Space Jump to run and jump over the Bull and water (if power is on), and carry the shinecharge into the next room. Entrance condition: {
"comeInShinecharged": {}
}Requires: {
"shineChargeFrames": 135
}
"SpaceJump"
"canShinechargeMovementComplex"Exit condition: {
"leaveShinecharged": {}
}Unlocks doors: {"types":["super"],"requires":[]}
{"types":["missiles","powerbomb"],"requires":["never"]} |