Room ID: 164
Enter the room with a shinecharge. Use Space Jump to run and jump over the Bull and water (if power is on), and carry the shinecharge into the next room. Entrance condition: { "comeInShinecharged": { "framesRequired": 135 } } Requires: "SpaceJump" "canShinechargeMovementComplex" Exit condition: { "leaveShinecharged": { "framesRemaining": "auto" } } Unlocks doors: {"types":["super"],"requires":[]} {"types":["missiles","powerbomb"],"requires":["never"]} |