Room ID: 136
Entrance condition: { "comeInWithDoorStuckSetup": {} } Requires: "canPrepareForNextRoom" { "heatFrames": 55 } { "doorUnlockedAtNode": 1 } Unlocks doors: {"types":["ammo"],"requires":[]} Dev note: This would technically clear A, but depending on what is being done here, there will likely be too much acid to cross the room. |