Pillar Room: Very Tricky Screw Jumps

Room ID: 134

Wiki
From: 2
Right Door
To: 1
Left Door

Break spin to leave some blocks intact in order to avoid damage from Puromis. Avoiding acid damage at the last jump is tricky but possible.

Requires:

"canInsaneJump"
"ScrewAttack"
{
  "heatFrames": 500
}

Unlocks doors:

{"types":["missiles"],"requires":[{"heatFrames":50}]}
{"types":["super"],"requires":[]}
{"types":["powerbomb"],"requires":[{"heatFrames":110}]}