Room ID: 104
|
Bomb horizontally on room entry to jump over the Ripper and land on the crumble blocks, or use a Power Bomb to kill the Ripper. In indirect G-mode, stand where the gate will spawn and exit G-mode to open the gate. In direct G-mode, overload PLMs by shooting the gate then position Samus a few pixels away from the gate to where upward diagonal shots go through it. Crouch then shoot diagonally and quickly exit G-mode (3-7 frames later) to open the gate on G-mode exit. Entrance condition: {
"comeInWithGMode": {
"mode": "any",
"morphed": true
}
}Requires: "canComplexGMode"
"h_heatedGMode"
{
"or": [
"h_artificialMorphCeilingBombJump",
{
"and": [
"h_artificialMorphBombHorizontally",
"h_artificialMorphIBJ",
"h_artificialMorphPowerBomb"
]
},
{
"and": [
"h_artificialMorphBombHorizontally",
"canTrickyDodgeEnemies",
"h_artificialMorphDoubleBombJump",
"h_artificialMorphStaggeredIBJ"
]
}
]
}
{
"heatFrames": 35
}Clears obstacles: A Dev note: Artificial morph strats can be useful, for instance, in indirect G-mode without heat protection, where Samus needs to collect the item. The canComplexGMode is only used here to describe opening the gate in direct G-mode without gate glitching. However, the indirect variant still requires canHeatedGMode or Varia - with Varia, indirect strats can instead be used to go to the top left door and return. |