Wait for the global Sova to begin climbing the wall below the right side door. Jump into it just before it reaches the ledge that the door is on to gain height through a neutral damage boost. The jump can be either a difficult walljump or a crouch jump combined with a type of Bomb and the refill effect of Reserve tanks. Maniputlating the camera can help normalizing the timing of the jump.
From: 5
Bottom Right Junction
To: 2
Right Door
Wait for the global Sova to begin climbing the wall below the door. Time a crouch jump to touch the Sova as it begins to climb lip of the ledge to the door. Just before the collision, place a Bomb or Power Bomb. Reserves will activate which will suspend Samus in the air on top of the Bomb while it explodes. This will give two height boosts, allowing Samus to reach the door. Requires: { "notable": "Sova Boost" } "h_canBombThings" "canMidAirMorph" "canTrickyJump" "canCrouchJump" "canManageReserves" "canCameraManip" { "heatFrames": 830 } { "autoReserveTrigger": { "minReserveEnergy": 85 } } { "enemyDamage": { "enemy": "Sova", "type": "contact", "hits": 1 } } { "heatFrames": 90 } |
From: 5
Bottom Right Junction
To: 2
Right Door
Wait for the global Sova to begin climbing the wall below the door. Have Reserves set to manual and couch jump up above the Sova as it turns the lip of the ledge. Before touching the Sova, pause, so that Samus will recieve a small damage boost followed by pause screen appearing. Set Reserves back to auto which will end Samus' IFrames enabling a second damage boost. Without Morphball, this requires a blind damage boost. Requires: { "notable": "Sova Boost" } "canCrouchJump" "canInsaneJump" { "or": [ "canMidAirMorph", "canOffScreenMovement" ] } "canCameraManip" "canReserveDoubleDamageBoost" { "heatFrames": 830 } { "autoReserveTrigger": { "minReserveEnergy": 85 } } { "enemyDamage": { "enemy": "Sova", "type": "contact", "hits": 1 } } { "heatFrames": 90 } |
Wait for the global Sova to begin climbing the wall below the door. Time a walljump into instant morph where Samus boosts off of the Sova with the right timing to bounce up to the door's ledge. The jump must be a fully delayed walljump. Normalizing the camera can help with timing the walljump. The damage boost can be attempted again when the Sova climbs down the left wall, or by knocking it off the wall with a Super Missile. Requires: { "notable": "Sova Boost" } "canInsaneWalljump" "canWallJumpInstantMorph" "canNeutralDamageBoost" "canCameraManip" { "heatFrames": 830 } { "enemyDamage": { "enemy": "Sova", "type": "contact", "hits": 1 } } { "heatFrames": 90 } |