The eye scanners are particularly annoying while in g-mode. They scan Samus with bright flashing lights which remain for a further distance. This is notable so a player can disable having to enter these flashing lights. If disabled, Samus will only require being in g-mode in this room if Zebes is awake.
From: 1
Bottom Left Door
To: 5
G-Mode Morph Junction (Bottom)
The eye scanners are particularly annoying while in g-mode. They scan Samus with bright flashing lights which remain for a further distance. This is notable so a player can disable having to enter these flashing lights. If disabled, Samus will only require being in g-mode in this room if Zebes is awake. Entrance condition: { "comeInWithGMode": { "mode": "any", "morphed": true } } Requires: { "notable": "G-Mode Flashing Lights" } { "or": [ "h_ZebesNotAwake", "h_canArtificialMorphSpringBall", "h_canArtificialMorphBombThings", "canTrickyJump", { "enemyDamage": { "enemy": "Geemer (blue)", "hits": 1, "type": "contact" } } ] } |
From: 1
Bottom Left Door
To: 6
G-Mode Morph Junction Direct (Bottom)
The eye scanners are particularly annoying while in G-mode. They scan Samus with bright flashing lights which remain for a further distance. This is notable so a player can disable having to enter these flashing lights. If disabled, Samus will only require being in g-mode in this room if Zebes is awake. Entrance condition: { "comeInWithGMode": { "mode": "direct", "morphed": true } } Requires: { "notable": "G-Mode Flashing Lights" } { "or": [ "h_ZebesNotAwake", "h_canArtificialMorphSpringBall", "h_canArtificialMorphBombThings", "canTrickyJump", { "enemyDamage": { "enemy": "Geemer (blue)", "hits": 1, "type": "contact" } } ] } |